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Senior Engine/Systems Engineer - C++ - (Apex Universe Incubation Project)

Plusieurs Emplacements: Los Angeles, CA, USA • Vancouver, BC, Canada

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Requisition Number: 171456

Position Title: Sr Software Engineer I

External Description:

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

As a Senior Systems Engineer (Apex Universe FPS Incubation Title) you will design, build, and maintain technology that enables the team to create engaging gameplay and fantastic experiences. You will work closely with other Engineers, Design, Art, Animation, and Audio to gather requirements, design, implement, test, optimize and enhance features and toolchain support for those features. You will have an opportunity to work on a wide variety of systems, including collision, physics, audio, low-level OS and hardware support, common libraries, data packaging, asset management, scripting language support, user input, debugging and profiling support, AI, general game simulation management, rendering support, and many others.

 

Requirements

  • Passion for making and playing games.
  • Excellent C/C++ skills.
  • 5+ years of experience.
  • Excellent math skills with an emphasis on 3D math.
  • Excellent understanding of computation and evidence-based optimization.
  • Experience with large code bases and optimizing code, data, and bandwidth to improve both memory consumption and execution speed.
  • Console programming experience on a multiplayer AAA game.
  • 5+ years of professional experience as an engineer on a game team.

Nice to Have

  • Shipped at least one AAA title
  • Degree - Bachelor's CS/Math or higher preferred. ( Or Equivalent work exp)
  • Engineering experience working with consoles (Sony/Nintendo/Microsoft)
  • Engineering experience working with window PC ( Microsoft/Steam/Origin)
  • Solid foundation in TCP and UDP networking.
  • Prior professional experience as a respected engineer on a game team.
  • Comfortable in/with Windows, Linux, Perforce, Visual Studio, curl, PHP, LUA/Squirrel

If all this excites you, then we want to talk to you. Don't let doubt deter you! We are an equal opportunity team excited about our next journey. Please submit your resume to apply. We will get back to you once we have a chance to review.

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. You can learn more about our studio and values at respawn.com/studio. 

In collaboration with Lucasfilm, the Star Wars FPS Team is developing a new AAA FPS in the Star Wars galaxy. Inspired by classic titles like Dark Forces and Jedi Knight: Dark Forces 2, our story-driven single player game is being developed from the ground up leveraging the power of Unreal Engine 5. We’re combining this inspiration and technology with Respawn’s pedigree for making best-in-class shooters to deliver a brand new experience our players will love.

We are looking for a Senior Engine/Systems Engineer to join our Star Wars FPS team. You'll report to the Lead Tools & System Engineer to help build out our tooling, automation, and pipelines.

Responsibilities

  • Adapt the Unreal Engine to meet development needs
  • Facilitate multi-platform development (desktop, console)
  • Integrate and expand upon diverse technologies (plugins, libraries, shared services)
  • Support development by building out tooling, automation, and optimizations
  • Mentor other engineers on the team

Required Qualifications

  • 6+ years of experience with C++
  • Experience creating and maintaining build pipelines
  • 4+ years of experience with Unreal Engine 
  • Experience working with consoles
  • Strong communication skills
  • Shipped 1+ AAA Console title

Desired Qualifications

  • Bachelor’s degree or higher in Computer Science or relevant field
  • Experience with any of the following: Ruby on Rails, C#, Python, or Linux platforms
  • Strong technical documentation skills

If all this excites you, then we want to talk to you! We are an equal opportunity team. This role is open to long-term remote applicants within ~3 hours of PST.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range for your specific location.EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

• California (depending on location e.g. Los Angeles vs. Sacramento):
º $143,150 - $221,750
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $130,600 - $221,750
• Jersey City, NJ :
º $130,600 - $221,750
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $130,600 - $181,850
• Washington (depending on location e.g. Seattle vs. Spokane):
º $130,600 - $210,000

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

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Community / Marketing Title: Senior Engine/Systems Engineer - C++ - (Apex Universe Incubation Project)

Company Profile:

Nous sommes une équipe internationale de spécialistes de la création, de la narration, de la technologie, de la génération d’expériences, de l’innovation et bien plus encore. Nous pensons que nos équipes doivent être aussi diversifiées que nos communautés afin de créer des jeux et des expériences inoubliables. Chez Electronic Arts, la seule limite est votre imagination.

EEOText: EA est un employeur qui offre l'égalité d'accès à l'emploi. Toutes les décisions d'emploi sont prises sans prendre en considération les critères de race, couleur de la peau, origine ethnique, descendance, sexe, genre, identité ou expressions de genre, orientation sexuelle, âge, de nature génétique, religion, invalidité, état de santé, grossesse, situation matrimoniale, situation familiale, état d'ancien combattant, ou encore toute autre caractéristique protégée par la loi. Nous tiendrons aussi compte des candidats qualifiés à l'emploi possédant un casier judiciaire, en vertu de la loi en vigueur. EA veille aussi à procéder à des aménagements spéciaux en milieu de travail pour les candidats qualifiés et présentant une invalidité, tel que requis par la loi en vigueur.

Days Open: 316

Can this position be remote?: 1

EEO Employer Verbiage:

À propos d'Electronic Arts

Toutes nos actions sont tendues vers le même objectif : transmettre l'envie de jouer. Au travers de nos jeux innovants, de nos services novateurs et de nos technologies de pointe, nous offrons des possibilités infinies à des millions de fans dans le monde entier.

 

Nous cherchons des personnes inclusives et collaboratives aux points de vue variés pour enrichir notre culture et nous stimuler. Grâce à notre programme d’avantages sociaux, nous adoptons une approche holistique centrée sur le bien-être physique, émotionnel, financier, professionnel et communautaire pour soutenir les membres de notre personnel à chaque chapitre de leur vie. Nous fournissons un ensemble complet d’avantages sociaux garantissant une vie équilibrée et offrant notamment des congés payés, des congés parentaux, des jeux gratuits et bien plus encore. Notre objectif est de fournir un environnement de travail sûr et bienveillant qui vous permet de vous épanouir sur le plan personnel comme sur le plan professionnel.

 

Electronic Arts souscrit au principe de l’égalité des chances. Nous prenons nos décisions en matière d’emploi sans distinction de race, de couleur, de pays d’origine, d’hérédité, de sexe, de genre, d’identité ou d’expression de genre, d’orientation sexuelle, d’âge, d’informations génétiques, de religion, de handicap, d’état de santé, de grossesse, de situation familiale, d’ancienneté ou de tout autre facteur protégé par la loi. Nous étudions également les candidatures des personnes qualifiées possédant un casier judiciaire, conformément à la loi en vigueur. Par ailleurs, EA aménage l’environnement de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.

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