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Audio Artist - World SFX

Location: Los Angeles, California, United States

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Requisition Number: 169571

Position Title: Audio Artist III

External Description:

Audio Artist 

Ripple Effect, an evolution of Battlefield's DICE LA, is a Los Angeles-based game studio on a mission to build community-first experiences through continuous innovation and boundary breaking technology.

Our Values:
We believe in an honest and transparent environment, where developers grow in our crafts. We value bold risk-taking followed by excellence through iteration. We seek developers with diverse experiences who will enrich our studio creativity.

Role:
This is an Audio Artist position with the Ripple Effect Studios Audio Team in Los Angeles, supporting the Battlefield Franchise.  We are considering on-site and hybrid working options, and welcome full-time remote candidates who are within a three-hour time difference to the Pacific Time Zone to apply.

In this role, your primary focus will be to work as a Sound Designer supporting our World team.  This will involve creating ambient backgrounds, spot emitters, and many other sound effects that bring our worlds to life.  Sound Design will be your focus, but you must also be comfortable with asset integration and the technical aspects of working in our 3D game editor FrostEd.  In addition, we will also rely on you to partner with and encourage our junior level Audio Artists, occasionally reviewing assets and making sure they meet our quality level.

For this position, we are looking for an experienced Audio Artist.  This is not an entry level position.


Responsibilities:

  • Help our Audio Team craft a world class Audio experience
  • Be a key sound design contributor within our Audio Team
  • Use a DAW to edit, name and organize sound files
  • Work within the FrostED game editor to import, name, and organize audio assets
  • Set up visual scripting logic in order to trigger assets in software
  • Be an active participant in location sound recording sessions: sound effects, foley, weapons, ambience, etc.
  • Testing and Quality Control of in-game audio assets
  • Must contribute to the training and mentoring of junior level Audio Team members
  • Take direction from the Audio Director and Senior Sound Designer, and work as a positive and productive member of the Audio Team

Requirements:

  • At least two years’ experience as a Sound Designer working in the Games or Film industries
  • BA, Technical School Degree, or equivalent work experience in Sound Design or Recording Arts
  • In depth knowledge of audio theory and sound design practices; includes knowledge of waveform editing, equalization, compression, mixing, plug ins, etc.
  • Proficiency with audio software \ DAW, such as Reaper, Nuendo, Pro Tools, Sound Forge, Vegas, Cubase, Logic
  • Proficiency with audio plug in software such as Waves, FabFilter, iZotope, Soundtoys, etc.
  • Experience or knowledge of audio game development tools, such as Wwise, FMOD, or other proprietary Editors
  • Strong technical proficiency.  Knowledge or experience with any visual scripting program is a plus (such as Reaktor, Max, Pure Data, UDK) 
  • You must be committed to growing within your craft, and continuously improving your skillset as a Sound Designer

 

Benefits

We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401k with company match, and of course, free video games. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives on creativity and individuality. 

Next Steps

The following are required as part of the application process:

  • Apply online with Resume
  • Provide weblink on resume for online Sound Design Demo / Portfolio (required)
  • As part of the application process, we may ask you to complete an audio questionnaire



City:

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Remote?: 1

Community / Marketing Title: Audio Artist - World SFX

Company Profile:

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

EEOText: About EA At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Date Opened: 2021-11-01 16:46:17.347

EEO Employer Verbiage:

About EA

We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. 

We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. 

Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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