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Gameplay Software Engineer

Location: Orlando, Florida, United States

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 166823

Position Title: Software Engineer I

External Description:

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling video game franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sports through industry-leading sports video games.

 

For this role, we are looking for someone to help build our gameplay team. Whether your interests lie in animation, physics, AI, or mechanics, we value any member passionate about building a balanced, immersive, and most importantly fun gameplay experience.

 

Our gameplay team builds on advanced animation, physics, and AI systems with R&D backing locally and across a global company. Because of the nature of the role, and the strong design influence, candidates need strong prototyping, iteration, collaboration, and communication skills.

 

What You Will Do:

 

  • Collaborates with design to provide feedback and then creates clear and estimable technical designs.
  • Delivers tested and high-quality technical implementations that meet design requirements.
  • Awareness of how technical implementation impacts performance and memory budgets.
  • Actively looks for ways to increase team efficiency through tooling or workflow enhancements.
  • Contributes to core EA technologies in an architecturally sound way to enable collaborative development efforts.

 

Who You Are:

 

  • Passion for the development craft and can demonstrate good development practices.
  • Understanding of C++ language, best practices, and architectural considerations.
  • Communicate well with non-technical partners, such as artists, animators, designers, and producers.
  • Demonstrates problem solving and debugging skills.
  • General understanding of parallel programming and resource management considerations.
  • Strong 3D math skills, especially linear algebra.
  • Understanding of scripting languages (Perl, Python, Lua) and/or C#.
  • Knowledge of animation and AI concepts and techniques.
  • Experience in concepts like determinism and dead reckoning programming as it relates to gameplay.
  • Experience with performance and memory profiling tools.
  • A love of sports in general.

 

What’s in it for you? Glad you asked!

Comprehensive health and benefit packages and, of course, free video games. And since we realize it takes outstanding people to make outstanding games, we offer great compensation & benefits packages and a culture that values creativity and individuality.

Are you ready to join a winning team?

 

City:

State:

Remote?: 1

Community / Marketing Title: Gameplay Software Engineer

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Date Opened: 2021-07-15 23:07:27.337

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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