Gameplay Software Engineer
Múltiples localizaciones: Redwood City, CA, USA • Austin, TX, USA
Aviso
Requisition Number: 166754
Position Title: Software Engineer II
External Description:
At Maxis, we excel at outrageous thinking. It's the fuel that inspires the best games in the world. We're trailblazers and great storytellers. But it's not just about amazing your peers – it's about amazing yourself and our fans. Take risks. Work with dazzling minds and dare to dream big. Together, we can change the way millions play every day. The Sims 4 has an extremely unique player base, with 60% of our audience being women between the ages of 18-24. We are looking for someone with deep insights on how to create the best experience for our players.
Reporting to a Director of Development, as a Gameplay Software Engineer on The Sims, your job will be to develop user-facing content for The Sims.
Qualifications:
- You will use Python, C++ and ActionScript 3 to implement data-driven gameplay and UI systems.
- You will create new Sim behaviors: interaction with the world, other Sims, and objects.
- You will build creative aspects of real life within a simulation game (e.g. socialization, careers, weather).
- You will work with designers, producers, artists, and other engineers on improving the data-driven framework that brings designs to life.
- You will write technical design documents detailing software requirements.
- You will build unique content for a game that supports a large demographic of simulation player patterns.
- You will write code with performance and memory usage in mind.
- You enjoy solving technical problems under iteratively changing requirements during development.
Requirements:
- Bachelor/Master's degree in Computer Science, Software Engineering or related field or equivalent work experience.
- 2 or more years’ experience in a hands-on development role.
- Demonstrate technical abilities with projects implemented in C++ or Python.
- Experience with Windows platform and development tools (e.g. Visual Studio or other programming IDEs).
- Experience optimizing existing game code to be more performant.
Pluses:
- Previous engineering experience overseeing a major system.
- Demonstrate experience working in large data-driven games or applications.
- Experience developing for large-scale live products.
- Experience using static and performance analysis tools, automated testing, unit testing, and configuration management processes.
- Knowledge of UI technologies such as Scaleform, ActionScript 3, HTML, CSS, JavaScript, or familiarity with Flash.
City:
State:
Community / Marketing Title: Gameplay Software Engineer
Company Profile:
Electronic Arts Inc. es una empresa de software de entretenimiento interactivo líder a nivel mundial. EA distribuye juegos, contenido y servicios en línea para consolas, ordenadores personales, teléfonos móviles y tabletas conectados a Internet.
EEOText: EA ofrece igualdad de oportunidades. Nuestras decisiones de empleo se hacen independientemente de raza, color, nacionalidad, ascendencia, sexo, género, identidad o expresión de género, orientación sexual, edad, información genética, religión, discapacidad, condición médica, embarazo o estado civil, familiar o de veterano, o de cualquier otra característica protegida por ley. También consideramos candidatos cualificados con antecedentes penales, de acuerdo a la ley aplicable. EA también lleva a cabo ajustes de espacios de trabajo para individuos cualificados con discapacidades, de acuerdo con la ley aplicable.
Days Open: 60
Can this position be remote?: 0
EEO Employer Verbiage:
EA ofrece igualdad de oportunidades. Nuestras decisiones de empleo se hacen independientemente de raza, color, nacionalidad, ascendencia, sexo, género, identidad o expresión de género, orientación sexual, edad, información genética, religión, discapacidad, condición médica, embarazo o estado civil, familiar o de veterano. EA también lleva a cabo ajustes de espacios de trabajo para individuos cualificados con discapacidades, de acuerdo con la ley aplicable.