filler

Software Engineer II

Plats: Melbourne VIC, Australia

Meddelande

Befattningen är inte längre öppen.

Requisition Number: 165187

Position Title: Software Engineer II

External Description:

Software Engineer - Release

Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.

This role (internally known as Software Engineer II) would see you use your coding skills to ensure the work of several distinct teams is refined into a unified product, and problems are addressed. This would see you diagnose issues and resolve conflicts between changes in code, but this is not a development role. The Frostbite Release team builds a scalable and collaborative development environment, delivering the work of over 300 engineers to customers. You will be part of a team that builds the culture, process, and tools for delivering Frostbite at quality.

Responsibilities:

  • Converge on solutions for a myriad of problems. You'll change the build farm configuration because of a hardware related issue, and then moving on to debugging a crash in a game level, followed up by working on a python script to automate release workflows
  • Manage Perforce copy-up and merge down across multiple code streams
  • Respond to issues within the Frostbite production environment by working across teams and gathering data to help troubleshoot issues
  • Collaborate across domain teams and QA on releases/updates and patches
  • Automate releases to ensure the integrity of the live environment is protected and the correct components are released
  • Help establish new policies, improving process and culture to help release Frostbite with better quality
  • Implement tools to help improve the efficiency of how software is developed and tested while elevating the product quality

Basic Qualification:

  • Bachelor's degree in Computer Science, Engineering or related field, or equivalent training and professional experience
  • Generalist with 4+ years of professional experience in C++
  • Debugging experience
  • Previous experiences in merging development branches and delivering at quality

Bonus Qualification:

  • Production experience with game engines
  • Experience with C# or Python
  • Experience with Perforce or similar
  • Experience with CI build systems and build automation

City:

State:

Community / Marketing Title: Software Engineer II

Company Profile:

Electronic Arts Inc. är ett globalt ledande mjukvaruföretag för interaktiv underhållning. EA levererar spel, innehåll och onlinetjänster för internetuppkopplade spelkonsoler, persondatorer, mobiltelefoner och surfplattor.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 148

Can this position be remote?: 1

EEO Employer Verbiage:

Om EA

På Electronic Arts är vårt mål att inspirera världen till att spela. Vi skapar fantastiska nya spelupplevelser för miljontals spelare världen över genom att sammanföra talangfulla människor som kombinerar kreativitet, innovation och passion. Vi vet att vår mångfald är vår styrka. Vi skapar en inkluderande kultur för våra anställda och ger dem möjligheter att lära sig nya saker och vägleda andra anställda så de kan utföra sitt livs viktigaste och mest givande arbete.

Vi sätter våra anställda i första rummet. Vi erbjuder omfattande förmånspaket med fokus på hälsa och välstånd för att möta dina behov och hjälpa dig få en bra balans mellan karriären och privatlivet. Vi erbjuder dynamiska och samarbetsinriktade arbetsmiljöer, möjlighet att samverka via våra resursgrupper och hjälp med ett balanserat liv genom betald ledighet, föräldraledighet, gratis spel och mycket mer!

Electronic Arts är en arbetsgivare med lika möjligheter. Alla anställningsbeslut görs utan hänsyn till ras, färg, ursprung, anor, kön, könsidentitet eller -uttryck, sexuell läggning, ålder, genetisk information, religion, funktionshinder, sjukdomstillstånd, graviditet, civilstånd, familjestatus, veteranstatus eller annan karakteristik som skyddas av lagen. Electronic Arts gör också arbetsplatsen tillgänglig på det sätt som krävs för kvalificerade personer med funktionshinder, enligt gällande lagar.

Click here to view our Data Privacy Policy.

google-site-verification: google7f7a22bb8fdf2c3d.html