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Frostbite Technical Artist - Lighting

複数の場所: Orlando, FL, USA • Seattle, WA, USA • Vancouver, BC, Canada

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Requisition Number: 164833

Position Title: Principal Game Designer I

External Description:

Technical Artist

Frostbite

Frostbite is EA’s state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.

What does a Technical Artist do?

As a Technical Artist, you will report to Frostbite's Creative Director, as a part of the Frostbite content example team. As a member of this team, you'll help make our development process more creator-centric by serving as a link between engineers and game creators. Your passion and expertise with the technical challenges of lighting will directly contribute to and push the boundaries of the newest tools and workflows that Frostbite releases to game teams.

Key Responsibilities

  • Use your technical and artistic expertise with lighting to guide Frostbites continued development and improvement of its lighting systems.
  • As a Technical Artist on the Frostbite team you will collaborate directly with engineers to improve the usability of content workflows and help steer the design of new features.
  • You will work with a team of technical artists to build tech examples, demos and create documentation and training materials to help educate the Frostbite community and broadcast Frostbite's capabilities.
  • You will will collaborate and advise on tools, workflows and best practices with Technical Artists and Designers across all of EA studios using Frostbite.

Required Experience

  • Expertise in game engine lighting solutions for both game play and cinematic systems.
  • Experience with the range of technical solutions and methods in lighting and rendering systems
  • Have shipped titles as a lighting TA with 5+ years' experience in software game development and 8+ years overall lighting experience.
  • Build lighting in game engine with different lighting passes such as direct and indirect lighting passes for exterior and interior in large scale maps
  • Identify lighting issues and apply fix on lightmapped and vertex lit geometries
  • Lighting knowledge with Maya, or other commercial 3D tools or renderers
  • Experience with portrait lighting, stage lighting, or architectural lighting
  • Knowledge of color theory, composition, light, and form
  • Work from reference materials and concept
  • Experience in node based visual programming

Bonus Experience

  • Experience teaching or training others in the skills of real-time lighting
  • Love of learning, experimenting with new ideas and discovering ways to improve production workflows
  • You love a good challenge and aren't afraid to address technical issues you don't know how to solve.
  • Create polygonal modelling, and texture UV is considered an asset
  • Experience with Atlassian Confluence and Jira software or similar tools

More about our studio: www.frostbite.com

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Community / Marketing Title: Frostbite Technical Artist - Lighting

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 41

Can this position be remote?: 1

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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