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Senior Materials / Shader Artist (Sports)

Location: Vancouver, BC, Canada

Notice

This position is no longer open.

Requisition Number: 164385

Position Title: Senior Environment Artist

External Description:

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio, and technology to life. Our teams comprise of artists, engineers, technicians, designers, and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound, and experiences. We are a diverse team, unified through collaboration, culture, and craft.

As a Senior Materials and Shader Artist, you will collaborate closely with Art Direction and Lead Artists, to create Substance Designer-based materials libraries and tools, as well as in-game Frostbite shader graphs for our Sports titles. This includes authoring material sets for stadium creation, as well as more diverse environments as our range of sports titles and game modes continue to expand.
 
Responsibilities
  • Creating benchmark materials for use on surfaces and assets, using Substance Designer.
  • Authoring Substance filters and utilities to add to our Substance toolsets.
  • Look development to inform materials best practices and workflows.
  • Deconstructing concept art, reference imagery, and style guides into efficient material sets and runtime material graphs.
  • Effectively leveraging opportunities for reuse and modularity.
  • Exploring, recommending and implementing new techniques, tools and workflows, that improve quality and efficiency.
  • Establishing and maintaining team best practices.
  • Mentoring junior/intermediate artists.
Portfolio Requirements
  • Examples of material libraries and parametric runtime materials built from the ground up.
  • Broad range of PBR material types, including man-made and organic surfaces, demonstrating a strong sense of natural weathering, age, and wear-and-tear.
  • Examples of filters, tools, and utilities created in Substance Designer.
  • Examples of runtime materials created in Unreal, Unity, or similar, a bonus.

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Community / Marketing Title: Senior Materials / Shader Artist (Sports)

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

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About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 273

Can this position be remote?: 0

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