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3D Generalist - Battlefield Mobile!

위치: Washington, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 164191

Position Title: Artist 2

External Description:

Industrial Toys, creators of Midnight Star and Midnight Star: Renegade, has taken on their next mission of creating the newest FPS title for mobile: Battlefield. Building on hard-won knowledge as an indie studio, we've joined forces with EA to work towards our vision of what it means to be "Mobile To The Core!" If you're interested in creating new experiences to reach mobile players around the world, join up today!.

 

Overview 

The 3D Generalist reports to the Art Outsource Manager and work with internal art team to ensure the technical specifications of 3D assets are followed by the external partners and enforce the proper engine implementation of the assets. In addition to managing the process of integrating assets into unreal, you dedicate your strength to asset management on the art outsource side of production.

 

Responsibilities

  • Conduct internal QA on the asset source files from the external partners. Ensure assets are implemented with correct file structures, hierarchy, naming and meet all other the tech requirements. Provide feedback to external partners.
  • Ensure 3D assets are imported to unreal project and working as expected.
  • Diagnose the modeling or texturing issues and correct the minor mistakes made by external partners.
  • Understand existing art style and apply model and texture revisions on work from external partners to match set style.
  • Help internal art team organize the assets in both the repository and Unreal engine.
  • Work with the Art Outsource Manager in reviewing work from external partners.
  • Improve asset integration workflow with the Art Outsource Manager and the internal art team.
  • Lead the effort of auditing legacy assets from the studio’s pervious intellectual properties.
  • Work fast and collaboratively to make your stuff happen.

Qualifications

  • +2 years of experience in videogame development.
  • Ability in integrating assets in Unreal engine.
  • Have the experience in 3D asset QA.
  • Working experience in industry standard software like Maya, ZBrush, Substance Painter/Designer and Photoshop
  • Experience in integrating all kinds of 3D assets including characters and environment props.
  • Experience with PBR texture pipeline and vertex color.
  • Comfortable with handling big volume of assets.
  • Not afraid of providing constructive feedback to external partner and tracking their improvements.
  • Understand the art style of a game and can implement that style on existing assets.
  • Passion for making and playing games.

Bonuses

  • Experience working with external partners. Familiar with the basic outsource workflow.
  • Speak a foreign language (Spanish, Mandarin) 

City:

State:

Community / Marketing Title: 3D Generalist - Battlefield Mobile!

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 196

Can this position be remote?: 1

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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