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Technical Art Director

여러 위치: Vancouver, BC, Canada • Los Angeles, CA, USA • Orlando, FL, USA • Austin, TX, USA • Seattle, WA, USA • Pasadena, CA, USA • Redwood City, CA, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 163938

Position Title: Technical Art Director

External Description:

Full Circle is a new studio based in Vancouver, with team members around the globe, embracing a remote-working, geo-diverse team and culture. We are all about having fun, taking chances and making great games that people want to play with their friends. Working on the next evolution of Skate, we are set to deliver an experience that will embrace and build upon everything that makes this franchise so special.

Technical Art Director- Performance and Systems– SKATE

This position is open to qualified individuals anywhere in the Americas where EA operates as an employer.

We are looking for an experienced Technical Art Director - Performance and Systems to join our Skate team. This is an opportunity to join us in the early stages of development. You will report to Skate’s Technical Art Director and work in collaboration with technical artists, engineers, and content creators working on content scalability and pipelines, platform strategies for content delivery and management, and driving performance guidelines and tracking mechanisms.

RESPONSIBILITIES

  • You will research and drive the exploration of potential solutions for Content Scalability across multiple content axes and platforms and directly create proof-of-concept work in pre-production. 
  • Work with Technical Artists and Systems Software Engineers to create solutions and guidelines for structuring content to enable the product goals for streaming and live update patching.
  • You will work with our team's Technical Artists, Content Creators, and Rendering and Tools Software Engineers to create best practices, guidelines, and solutions for tracking and controlling performance. 
  • Drive inclusion of new pipelines, tools & workflows in engine roadmaps, product tech art roadmaps, and content team workflow roadmaps.
  • Drive selection of off-the-shelf software and hardware solutions to support the game’s platform and content strategy goals.
  • Stay current with and exhibit a high degree of technical knowledge about current state-of-the-industry content workflows, tools and pipelines.
  • Educate & Articulate concepts relating to Performance and Systems to the game team through presentations; Audiences for which will include members of other disciplines & domains such as Art Direction, Content Creators, Engineering, Operations, and Production.
  • Attend planning and team meetings; Build user stories and generate time estimates for project planning.
  • You will report to the Franchise Technical Art Director on the project.

REQUIREMENTS

  • 5+ Years Experience as a Technical Artist working on Runtime Content Management, Performance and Content Pipelines.
  • Experience guiding and leading other TAs on at least 1-2 shipped console/PC titles.
  • Experience with core engine systems and architectures and how they affect content development strategies.
  • Ability to work with artists and designers to determine best practices and tool and workflow requirements.
  • Working with external partners, teams, engine developers to co-develop tools and technology.
  • Experience utilising and setting up Automation for content/asset processing.
  • Able to communicate and work together with Tools and Rendering SEs to drive technology and tool development.
  • Understanding of a wide range of real-time game content and the requirements for these to be efficient and high -quality (i.e. make sure the output of tools is usable for games).
  • Proficiency in at least one of the following languages: Python, VEX, C#, C++
  • Some experience in sculpting, modeling, rigging and animation and understanding of the related workflows preferred

City:

State:

Community / Marketing Title: Technical Art Director

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 46

Can this position be remote?:

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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