Lead Technical Artist

Location: Shanghai, Shanghai, China

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Requisition Number: 163064

Position Title: Senior Technical Artist

External Description:

 

EA China Studio is part of EA Asia Studio, who are dedicated to building the greatest free mobile games. By introducing EA’s world-class IPs, including FIFA, Plants VS Zombies and NFS, into China and Asia, culturizing their designs, art style and mechanism, we pursue perfection and build products that will make us proud. Making key decisions, adapting to local markets, we are an international yet localized team with a clear goal—building the best free mobile game that will flourish in both China and Asia. If you are passionate about mobile games and believe that quality is essential to success, you are the talent we want.

EA 中国工作室是EA 亚洲工作室的一部分,此工作室致力于制作最优秀的免费手机游戏。通过将EA的世界级IP (包括FIFA,植物大战僵尸和NFS) 引入中国和亚洲,并改进设计,艺术风格和游戏机制使其更加符合本土文化,我们追求完美并打造令我们感到自豪的产品。我们是一个国际化同时也本地化的团队,致力于制定关键决策并适应当地市场,且拥有明确的目标-打造能够在中国和亚洲蓬勃发展的最佳免费手机游戏。如果您对手机游戏充满热情,并且相信质量对于成功至关重要,那么您就是我们想要的人才。

Responsibilities:

 

  • The Technical Artist acts as a bridge between the artists and engineers. They are considered part of the art team and work closely with artists, project managers, SEs and the rest of the TA team
  • 技术美术充当了美术和程序之间的桥梁。他们被视为美术团队的一部分,与美术、项目经理、程序和技术美术团队的其他成员密切合作。
  • The main areas of responsibilities include art production workflows, UI Animation and VFX, tools, pipelines, asset optimization/integration and shader development for FIFA mobile project. TAs are expected to assume ownership over any technical issues that arise on their project and drive them to resolution. This often includes delegating to/mentoring more junior staff on the team. Candidates can be from an Art, Design, Mathematics, Engineering or Computer Science background; however, they must demonstrate a comfort level in working with both art and science.
  • 主要职责包括FIFA mobile项目的美术制作工作流程、UI动画和视觉特效、工具、管线、资源优化/整合和着色器开发。技术美术应该承担起项目中出现的任何技术问题,并推动问题的解决。通常情况下,可以安排/指导更多初级员工参与其中。应聘者可以来自艺术、设计、数学、工程或计算机科学背景; 但必须能够自如地从事艺术和科学两个领域的工作。
  • You will collaborate with Technical Director / Art Director on game teams to advise on tools and best practices for them to achieve their projects’ vision.
  • 你将与游戏团队的技术总监/美术总监合作,为他们提供工具和最佳实践的建议,以实现他们的项目愿景。
  • You will drive look development of assets to define how EA internal game engine can achieve high-quality visuals.
  • 你将推动资源开发,定义EA内部游戏引擎如何实现高质量的视觉效果。
  • You will troubleshoot common technical issues, analyze and optimize content to achieve desired performance & quality on various mobile devices.
  • 你将解决常见的技术问题,分析和优化内容,以在各种移动设备上实现所需的性能和品质。
  • You will develop and maintain content production workflows, tools development, identify and fix pipeline issues
  • 你将开发和维护内容开发工作流程,开发工具,识别和解决管线问题
  • You will contribute towards the design of game features ensuring that runtime performance and workflows meet production quality levels
  • 你将为游戏功能的设计做出贡献,确保运行时性能表现和工作流程达到开发品质水平
  • You will provide Technical workflow support for Artists and Content Creators
  • 你将为美术和内容创作者提供技术工作流程支持
  • You will be responsible for mentoring and knowledge sharing with other artists
  • 你将负责对其他美术进行指导和知识分享
  • You will work in a highly collaborative and creative environment
  • 你将在一个高度协作和创造性的环境中工作

Qualifications:

  • 3+ years of Technical Artist experience in game industry. The ideal candidate has completed more than 2 shipped games. AAA game is preferable.
  • 3年以上游戏行业内技术美术经验。理想的候选人拥有2款以上已发行的游戏的制作经验。AAA级游戏更佳。
  • Familiar with Python/lua programming language.
  • 熟悉Python/lua编程语言。
  • A bachelor’s degree in Fine Arts, Visual Effects and/or Computer Science.
  • 美术、视觉效果和/或计算机科学学士学位。
  • Highly adept at communicating with different audiences: artists, engineers, managers.
  • 善于与不同的受众沟通:美术、程序、管理者。
  • Expert knowledge of a 2D and 3D art/engine packages: Maya/Photoshop/Unity/Substance Designer.
  • 精通2D和3D美术/引擎包: Maya/Photoshop/Unity/Substance Designer。
  • An aptitude for problem solving, particularly as it pertains to testing and debugging technical issues.
  • 具有解决问题的能力,特别是与测试和调试技术有关的问题。
  • Deep understanding of asset optimization challenges/techniques.
  • 深刻理解资源优化的挑战/技术。
  • The ability to think creatively, leveraging your existing knowledge of video games and tools to resolve technical challenges and limitations.
  • 创造性思考的能力,利用现有的游戏知识和工具解决技术挑战和局限性。
  • Able to analyze & improve workflow to enhance group productivity
  • 能够分析和改进工作流程,提高团队生产力
  • A willingness to jump into the unknown and solve new problems; the ability to think creatively to resolve technical challenges and limitations.
  • 愿意跳入未知领域,解决新问题; 能够创造性地思考来解决技术挑战和局限性。
  • A Passion for Games!
  • 对游戏充满热情!

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Community / Marketing Title: Lead Technical Artist

Company Profile:

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

EEOText: About EA At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Date Opened: 2020-11-24 03:39:37.43

EEO Employer Verbiage:

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. 

We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! 

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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