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Lead Technical Artist

Location: Shanghai, China

Notice

This position is no longer open.

Requisition Number: 163064

Position Title: Senior Technical Artist

External Description:

 

EA China Studio is part of EA Asia Studio, who are dedicated to building the greatest free mobile games. By introducing EA’s world-class IPs, including FIFA, Plants VS Zombies and NFS, into China and Asia, culturizing their designs, art style and mechanism, we pursue perfection and build products that will make us proud. Making key decisions, adapting to local markets, we are an international yet localized team with a clear goal—building the best free mobile game that will flourish in both China and Asia. If you are passionate about mobile games and believe that quality is essential to success, you are the talent we want.

EA 中国工作室是EA 亚洲工作室的一部分,此工作室致力于制作最优秀的免费手机游戏。通过将EA的世界级IP (包括FIFA,植物大战僵尸和NFS) 引入中国和亚洲,并改进设计,艺术风格和游戏机制使其更加符合本土文化,我们追求完美并打造令我们感到自豪的产品。我们是一个国际化同时也本地化的团队,致力于制定关键决策并适应当地市场,且拥有明确的目标-打造能够在中国和亚洲蓬勃发展的最佳免费手机游戏。如果您对手机游戏充满热情,并且相信质量对于成功至关重要,那么您就是我们想要的人才。

Responsibilities:

 

  • The Technical Artist acts as a bridge between the artists and engineers. They are considered part of the art team and work closely with artists, project managers, SEs and the rest of the TA team
  • 技术美术充当了美术和程序之间的桥梁。他们被视为美术团队的一部分,与美术、项目经理、程序和技术美术团队的其他成员密切合作。
  • The main areas of responsibilities include art production workflows, UI Animation and VFX, tools, pipelines, asset optimization/integration and shader development for FIFA mobile project. TAs are expected to assume ownership over any technical issues that arise on their project and drive them to resolution. This often includes delegating to/mentoring more junior staff on the team. Candidates can be from an Art, Design, Mathematics, Engineering or Computer Science background; however, they must demonstrate a comfort level in working with both art and science.
  • 主要职责包括FIFA mobile项目的美术制作工作流程、UI动画和视觉特效、工具、管线、资源优化/整合和着色器开发。技术美术应该承担起项目中出现的任何技术问题,并推动问题的解决。通常情况下,可以安排/指导更多初级员工参与其中。应聘者可以来自艺术、设计、数学、工程或计算机科学背景; 但必须能够自如地从事艺术和科学两个领域的工作。
  • You will collaborate with Technical Director / Art Director on game teams to advise on tools and best practices for them to achieve their projects’ vision.
  • 你将与游戏团队的技术总监/美术总监合作,为他们提供工具和最佳实践的建议,以实现他们的项目愿景。
  • You will drive look development of assets to define how EA internal game engine can achieve high-quality visuals.
  • 你将推动资源开发,定义EA内部游戏引擎如何实现高质量的视觉效果。
  • You will troubleshoot common technical issues, analyze and optimize content to achieve desired performance & quality on various mobile devices.
  • 你将解决常见的技术问题,分析和优化内容,以在各种移动设备上实现所需的性能和品质。
  • You will develop and maintain content production workflows, tools development, identify and fix pipeline issues
  • 你将开发和维护内容开发工作流程,开发工具,识别和解决管线问题
  • You will contribute towards the design of game features ensuring that runtime performance and workflows meet production quality levels
  • 你将为游戏功能的设计做出贡献,确保运行时性能表现和工作流程达到开发品质水平
  • You will provide Technical workflow support for Artists and Content Creators
  • 你将为美术和内容创作者提供技术工作流程支持
  • You will be responsible for mentoring and knowledge sharing with other artists
  • 你将负责对其他美术进行指导和知识分享
  • You will work in a highly collaborative and creative environment
  • 你将在一个高度协作和创造性的环境中工作

Qualifications:

  • 3+ years of Technical Artist experience in game industry. The ideal candidate has completed more than 2 shipped games. AAA game is preferable.
  • 3年以上游戏行业内技术美术经验。理想的候选人拥有2款以上已发行的游戏的制作经验。AAA级游戏更佳。
  • Familiar with Python/lua programming language.
  • 熟悉Python/lua编程语言。
  • A bachelor’s degree in Fine Arts, Visual Effects and/or Computer Science.
  • 美术、视觉效果和/或计算机科学学士学位。
  • Highly adept at communicating with different audiences: artists, engineers, managers.
  • 善于与不同的受众沟通:美术、程序、管理者。
  • Expert knowledge of a 2D and 3D art/engine packages: Maya/Photoshop/Unity/Substance Designer.
  • 精通2D和3D美术/引擎包: Maya/Photoshop/Unity/Substance Designer。
  • An aptitude for problem solving, particularly as it pertains to testing and debugging technical issues.
  • 具有解决问题的能力,特别是与测试和调试技术有关的问题。
  • Deep understanding of asset optimization challenges/techniques.
  • 深刻理解资源优化的挑战/技术。
  • The ability to think creatively, leveraging your existing knowledge of video games and tools to resolve technical challenges and limitations.
  • 创造性思考的能力,利用现有的游戏知识和工具解决技术挑战和局限性。
  • Able to analyze & improve workflow to enhance group productivity
  • 能够分析和改进工作流程,提高团队生产力
  • A willingness to jump into the unknown and solve new problems; the ability to think creatively to resolve technical challenges and limitations.
  • 愿意跳入未知领域,解决新问题; 能够创造性地思考来解决技术挑战和局限性。
  • A Passion for Games!
  • 对游戏充满热情!

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Community / Marketing Title: Lead Technical Artist

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText: 关于 EA 在 Electronic Arts,我们的宗旨是“激励世界,同享乐游”。我们让兼具创意、创新和激情的人才共聚一堂,为世界各地的亿万名玩家创造非凡的全新游戏体验。我们知道我们的长处在于员工的多样性。我们保证员工处于包容的文化之中,为其提供学习和领导的机会,让其从事职业生涯中最有影响力、最有价值的工作。 我们把我们的员工放在首位。我们为员工提供全面的、着重于健康和福祉的福利保障,以满足您的需求,并帮助您平衡您的职业生涯和个人生活。我们提供充满活力和共同协作的工作环境,您可通过我们的员工资源小组进行联系和贡献,享受带薪休假、产假和育儿假来平衡工作与生活,另外还有免费的电子游戏等更多福利! Electronic Arts 是一个机会平等的雇主。所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况、退伍军人身份或其他任何受法律保护的特征等因素的影响。EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

Days Open: 55

Can this position be remote?:

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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