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Animator

위치: Vancouver, BC, Canada

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 162232

Position Title: Animator

External Description:

The Role: Animator

This role requires the candidate to have specialized in the area of animation realization, focusing on the implementation process.  

Core responsibilities

  • Work closely with the animation team to implement animation content.
  • Work closely with the Animation Software Engineer, together with the Animation Director and Technical Director, to solve technical animation challenges. 
  • Ensure that the animation team are able to achieve a high level of fluidity and believability with the animations at run time i.e. smooth transitions, natural weight shifts, variety and depth
  • Ensure that the responsiveness and overall design of the character motions conform to the objectives of the design team 
  • Innovate and push the boundaries for achieving believable character motion, from a technical implementation perspective – with a particular focus on marrying the characters to both their environments and the situations that they’re in, whilst ensuring that they have plenty of personality!
  • Proactive in problem identification and forging solutions
  • Help to design, plan and coordinate the animation workloads for the project (from a more technical perspective)
  • Help to establish efficient pipelines and procedures 
  • Define, communicate and estimate tasks in a proficient and organized manner

Required skills and experience

  • Experience working on at least 2 AAA titles, Action Adventure genre preferred
  • 4+ years using proprietary animation tools and setting up state flows with an established game engine i.e. Unreal, Unity, CryEngine
  • Experience working on at least one title that demonstrates more advanced locomotion/animation techniques, that your position has been pivotal in realizing
  • In depth knowledge and experience working with core animation implementation techniques, for example; parametric blends, additives, partitioned animations, phase matching, IK solutions, ragdoll… (and numerous other procedural solutions)
  • Experience working with both animation driven and physics driven gameplay systems with an understanding of the requirements for root/trajectory motion.
  • Experience helping to realize the motions - from a technical implementation perspective - for bipedal, quadrupedal and creature based motions
  • Excellent problem solving skills.  The candidate must be able to identify issues and resolve them efficiently
  • A solid understanding of animation principals and anatomy
  • Have a proactive work ethic – not afraid to take on sizeable animation related challenges 
  • Able to communicate well with other disciplines (especially designers and software engineers)
  • Have a very positive outlook and an approachable persona – a solid team player!

Beneficial skills and experience

  • Experience working with character motion that has a more exaggerated, heavily stylized aesthetic 
  • Experience utilizing true squash and stretch techniques > blend-shapes and pose space deformation would prove beneficial 
  • Experience working with advanced facial animation rigs
  • Experience with MEL, Python, C# or C++
  • A capable key-framer and motion editor
  • Experience working with Maya and Motion Builder

We Thought You Might Also Want to Know:
 More about our location: http://careers.ea.com/our-locations/burnaby-eav

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Community / Marketing Title: Animator

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 21

Can this position be remote?:

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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