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Audio Designer - Contract

位置: Los Angeles, CA, USA

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Requisition Number: 161599

Position Title: Contingent

External Description:

We are DICE Los Angeles

Our mission is to create world-class entertainment, and we work in a manner that is different from the industry. We believe that our games reflect the means by which they are produced. The ones that are crafted in an inspiring climate have qualities that resonate with gamers. At DICE LA, you will have a creative stake in everything you do. We have a studio culture where everyone is a game maker, no matter what they do. We also firmly believe that to achieve our best, one must have a balance between work and personal life.

We are looking for wildly creative applicants who have a real passion for games, great social and communication skills, and a positive, teammate mentality. We want this to be the studio where you do the best work of your career.

Role:

This is an Audio Artist position with the DICE Los Angeles Audio Team. Your primary focus will be to work as a Sound Designer, creating audio assets for in-game playback. You will work with a team of other Audio Artists in a collaborative and creative environment. Sound Design will be your focus, but you must also be comfortable with asset integration and the technical aspects of working in our 3D game editor FrostEd. You will report to the Senior Audio Director.

For this position, we are looking for a Mid to High-level Audio Artist. This is not an entry level position.

 

Requirements:

  • At least two years’ experience as a Sound Designer working in the Games or Film industries
  • BA, Technical School Degree, or equivalent work experience in Sound Design or Recording Arts
  • In-depth knowledge of audio theory and sound design practices; including knowledge of waveform editing, equalization, compression, mixing, and plug ins
  • Proficiency with audio software \ DAW, such as Reaper, Nuendo, Pro Tools, Sound Forge, Vegas, Cubase, or Logic
  • Proficiency with audio plug in software such as Waves, FabFilter, iZotope, or Soundtoys
  • Experience or knowledge of audio game development tools, such as Wwise, FMOD, or other proprietary Editors
  • Technical proficiency and knowledge or experience with any visual scripting program is a plus (such as Reaktor, Max, Pure Data, UDK)
  • You are committed to growing within your craft, and improving your skill-set as a Sound Designer

Responsibilities:

  • Help our Audio Team craft an outstanding Audio experience
  • Be an essential sound design contributor within our Audio Team
  • Use a DAW to edit, name and organize sound files (sound effects, speech, music)
  • Work within the FrostED game editor to import, name, and organize audio assets
  • Set up visual scripting logic to trigger assets in software
  • Participate in location sound recording sessions: sound effects, foley, weapons, and ambience
  • Test and Quality Control of in-game audio assets
  • Must contribute to the mentoring of junior level Audio Team members
  • Take direction from the Audio Director and Senior Sound Designer, and work as a positive and productive member of the Audio Team

Next Steps

The following are required as part of the application process:

  • Resume
  • Sound Design Demo weblink ()

City:

State:

Community / Marketing Title: Audio Designer - Contract

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 11

Can this position be remote?:

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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