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Graphics Software Engineer - Madden

Ubicación: Orlando, FL, USA

Aviso

Esta posición no está abierta.

Requisition Number: 161138

Position Title: Software Engineer II

External Description:

Graphics SE

For this role, we are looking for someone to help push our game into the next visual level. Our rendering engineers maintain a broad view of the game and engine rendering code and how industrial advancements can be brought to our players.

We are looking for passionate, visual engineers who enjoy prototyping and planning, working with artists and art direction, and implementing features that bring substantial improvements to our game.

Responsibilities:

  • Work with design and art to provide feedback and then create clear and estimable technical designs.
  • Provide creative, tested, and high-quality technical implementations that meet design and art requirements.
  • Awareness of how technical implementation impacts performance and memory budgets.
  • Look for ways to increase team efficiency, especially artists, through tooling or workflow enhancements.
  • Contribute to core EA technologies in an architecturally sound way to promote collaborative development efforts.

Requirements:

  • Passion for the development craft and can demonstrate knowledge in the following rendering areas: lighting, shadows, mesh processing, low-level graphics API, GPGPU, animation/deformation, particles/VFX, or shader experience.
  • Understand the 3D scene construction, graphics pipeline, and graphics debugging.
  • 3D math skills, especially linear algebra.
  • Understand C++ language, best practices, and architectural considerations.
  • Communicate well with non-technical partners, such as artists, designers, and producers.
  • Demonstrate and debugging skills.
  • Understand parallel programming, resource management, and GPU considerations.

Pluses:

  • Proficient in C++.
  • Understand scripting languages (Perl, Python, Lua) and C#.
  • Experience with performance and memory profiling tools.
  • Experience with a few of the following art-related tools: Photoshop, 3DS Max, Maya, and ZBrush.
  • Experience in embedded systems, especially console development.

City:

State:

Community / Marketing Title: Graphics Software Engineer - Madden

Company Profile:

Electronic Arts Inc. es una empresa de software de entretenimiento interactivo líder a nivel mundial. EA distribuye juegos, contenido y servicios en línea para consolas, ordenadores personales, teléfonos móviles y tabletas conectados a Internet.

EEOText: EA ofrece igualdad de oportunidades. Nuestras decisiones de empleo se hacen independientemente de raza, color, nacionalidad, ascendencia, sexo, género, identidad o expresión de género, orientación sexual, edad, información genética, religión, discapacidad, condición médica, embarazo o estado civil, familiar o de veterano, o de cualquier otra característica protegida por ley. También consideramos candidatos cualificados con antecedentes penales, de acuerdo a la ley aplicable. EA también lleva a cabo ajustes de espacios de trabajo para individuos cualificados con discapacidades, de acuerdo con la ley aplicable.

Days Open: 153

Can this position be remote?:

EEO Employer Verbiage:

EA ofrece igualdad de oportunidades. Nuestras decisiones de empleo se hacen independientemente de raza, color, nacionalidad, ascendencia, sexo, género, identidad o expresión de género, orientación sexual, edad, información genética, religión, discapacidad, condición médica, embarazo o estado civil, familiar o de veterano. EA también lleva a cabo ajustes de espacios de trabajo para individuos cualificados con discapacidades, de acuerdo con la ley aplicable.

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