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Rendering Software Engineer - UFC

位置: Vancouver, BC, Canada

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Requisition Number: 160627

Position Title: Software Engineer III

External Description:

The Rendering Engineer will help drive the visuals for an new, exciting AAA title. This is an opportunity to join a veteran team early in pre-production and help bring the vision to life on a new game. Working closely with the Art Director and the Art team, you will drive to create industry leading visuals.

For this role, you will push the latest rendering technologies to help drive beautiful characters and environments. You will work closely with the brightest minds in the industry collaborating and developing Rendering technology.

Key Responsibilities

  • Bring the vision of the Art team to life.
  • Design, architect and document technical designs for Rendering systems.
  • Develop tools and workflows to efficiently produce new game features.
  • Work with a proprietary engine to develop shareable code and interface correctly with the engine.

Required Technical Skills and Experience

  • 2+ years of experience on cutting edge rendering features.
  • Strong mathematics skills especially with Linear Algebra.
  • Proficient with modern rendering techniques such as PBR, deferred rendering, Modern Shaders.
  • Strong expertise with C++ and experience in object-oriented design and implementation.
  • Excellent debugging skills and experience using tools to help debug.
  • Strong ability to work with internal and externally developed code in a collaborative fashion.
  • In-depth understanding of performance bottlenecks of rendering features.
  • Experience with basic game development technologies such as Perforce, Visual Studio, etc.

Additional Skills (Preference to candidates with these skills)

  • Experience working on AAA products in a Rendering role with multiple shipped titles.
  • Experience on current consoles - PS4, XBOX, PC (DX12, DX11, OpenGL).
  • Experience with a game engine shared by multiple teams. Must be able to develop new technology in a way that works with the existing engine and can be shared by multiple teams.
  • Expertise in other areas of game engines: Camera, AI, Physics, UI.
  • Experience with versatile Game Engines used for multiple different games.
  • Experience with a variety of performance analysis tools such as PIX, RenderDoc, Nsight, etc.
  • Experience with C#.

Performance Competencies (Non-Technical Skills)

  • Collaborative Attitude. Can work well in a team of diverse opinions and help guide towards a common solution.
  • Experience with Agile methodologies for software development.
  • Team-first mentality. No ego, just a commitment to get the best quality into the game.

Benefits:

We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, pension with company match and, of course, free video games. And since we realize it takes outstanding people to make world-class games, we offer great compensation packages and a culture that thrives off of creativity and individuality.

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More about our locationhttp://careers.ea.com/our-locations/burnaby-eac

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Community / Marketing Title: Rendering Software Engineer - UFC

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

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About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 198

Can this position be remote?:

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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