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3D Animator/Generalist (Contract)

위치: Redwood City, CA, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 160274

Position Title: Contingent

External Description:

3D Animator/Generalist, Marcom (6-month Contract)

At EA we are a community of artists, storytellers, technologists and innovators working in one of the most dynamic industries today. We are transforming for a digital future and work as one team. We take risks and we dream big. And together, we are changing the way millions play every day.

Job Description

We are looking for a Maya-based 3d generalist with strong character animation work and experience in Unreal (or similar) game engine to join our Marketing Communication team on a contract basis, on-site in Redwood City.

You will produce Cinematic and Static work, both within game engines and pre-rendered in Maya. Prime examples include Game Trailers and Key Art, in addition to supporting Marketing Art. You should submit a portfolio demonstrating character animation skills, as the job is largely on character-focused work.We are looking for a storyteller, able to clearly communicate a feeling or situation in one frame, while staying true to the essence of our games.

Responsibilities:

  • Create static renders for marketing communications and internal projects
  • Create and edit animations for game trailers
  • Create concept art through 3d character posing, and built sets using game assets
  • Render animation and static images in both Maya and Game Engine(s)
  • Report to Cinematics Lead

The next great 3d Animator/Generalist needs:

  • Flexibility! You should be comfortable moving between projects with fluidity, as our team is always working on multiple game titles
  • Organization! You can stay on task and navigate different pipelines, naming conventions, etc, while bouncing around between several projects. You will be working primarily with a Lead Artist, but will also likely find yourself communicating with several different Art/Creative Directors and Producers. Balancing your bandwidth is very important!
  • Communication! Ask questions when direction is unclear, communicate estimated delivery on work, especially when it looks as though it will be later than expected. Make sure you have what you need to work and that people know if you don't.
  • Problem-solving! You look for creative solutions and clever shortcuts. When you have some downtime, you do r&d and think about how to eliminate issues you had to slog through on previous projects.
  • Balance! Know how to balance speed and quality. We work with tight deadlines and don't always have time for polish. Can you create quality shots even with minimal time and resources?
  • Maya skills! You know and love Maya, or at least know it like you love it. All of our titles and proprietary Cinematic pipeline uses Maya, this is a must!
  • Animation skills! You have a strong focus on character work, especially in animation and rigging. We need someone who can animate on a highly stylized title one day, and troubleshoot a realistic rig the next.
  • An Animation portfolio! Supply a portfolio demonstrating strong character animation work to apply! Most of your work will involve characters in some capacity, animation skills are preferred to being a well-rounded generalist.
  • Well roundedness! You are a bit of a Jill/Jack/J of all trades! You feel reasonably comfortable in just about every area of 3d art production. You can upres a low-res game texture, model a simple prop, light a scene,, tweak/troubleshoot game rigs, animate, clean up animation, etc. We need someone who can handle a variety of tasks. You don’t need to be an expert in everything, you won’t build rigs from scratch or even maintaining them, but ideally you have enough knowledge to troubleshoot small problems on your own.
  • Unreal (or similar) engine experience! Or have similar game engine experience. You can find your way around game engine architecture and the development tools related to Cinematic production, such as tweaking lights, editing shaders, camera work, etc.
  • Passion! You like making cool stuff! The job can be hectic, we want to keep alive a spirit of fun, exploration, and play for our work, and for ourselves.
  • Openness! You love diversity, of ideas and, more importantly, people. You'll work with a team from many different backgrounds, ethnicities, genders/gender-identities, etc, and getting more diverse by the day. We see this as a huge plus, you should too!

Skills:

  • Maya
  • 3d Generalist (modeling, texturing, lighting, rendering)
  • Animation
  • Rigging
  • Photoshop
  • Unreal (or similar game engine experience)
  • Communication
  • Self-Organization
  • Independent/interdependent as needed.
  • 3-5 years industry experience working on shipped titles (games, film tv series, etc)

EA is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, ancestry, pregnancy, age, sexual orientation, marital status, protected veteran status, medical condition or disability, or any other characteristic protected by law.

City:

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Community / Marketing Title: 3D Animator/Generalist (Contract)

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 36

Can this position be remote?:

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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