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DevOps Software Engineer Intern

위치: Bucharest, Romania

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 159878

Position Title: Intern General

External Description:

We are EA!

And we make games – how cool is that? In fact, we entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. But making games is challenging. That’s why we employ the most creative, passionate people in the industry.

About Development and Release Engineering Team

Ever wondered how dozens of people work collaboratively and simultaneously to develop a complex game? In EA this is facilitated by us, the Development and Release Engineering (DRE) team. Our domain is at the intersection of DevOps, Release Management, Build Engineering, and Production Support. We run services that empower development teams around the world. We enable EA to ship great games.

We develop and run Continuous Integration (CI) systems to provide fast and reliable automated feedback on the production readiness of a game every time there’s a change in any part of the system (code, art, audio or production infrastructure). We are EA’ subject matter experts when it comes to Automated Builds and Smoke Testing. Our systems are producing tons of metrics and the builds that end up on players’ PC/console/mobile. We are the superusers of Perforce and git and consultants for the Release strategy. We write our own technology when we have to, but we prefer using well-known open source software.

People come to us with complex loosely-defined problems and ask us to turn them into solutions. Sometimes this means we’re collaborating on problems outside our knowledge area, which requires us to learn new things quickly.

We’re a small team with a great deal of responsibility, which means you’ll learn new technologies and join us as being domain experts in new areas.

What you will do:

  • Develop and operate Continuous Integration for games
  • Expand the build and test automation with new projects or functionality including configuration of orchestration jobs, development of build scripts, installation procedures
  • Provide troubleshooting support for automation breakages; critically assess the repetitive changes and suggest and implement ways of eliminating toil activities
  • Monitor metrics in order to optimize the automation systems
  • Help evolve our release pipeline, using concepts like Infrastructure as Code and Advanced Virtualization

You will have the opportunity to:

  • Interact and experiment with diverse technologies.
  • Have exposure into multiple game projects simultaneously.
  • Engage with game titles across a variety of platforms (PCs, consoles, mobile devices).
  • Experience a distributed work environment.
  • Inject fresh ideas and bring innovations in our tech stack.

Your profile:

  • You will need to have basic knowledge of batch/shell scripting;
  • Also OOP knowledge using programming languages like C# / Java;
  • It will be greatly appreciated if you already have broad base of general knowledge and interest on multiple disciplines within software development and practices
  • Good verbal and written English

What tech are we using?

Although it is not required to have experience in all our tech, candidates often find it helpful to know what we are using. This is not an exhaustive list and this changes over time as we find better solutions.

  • Windows 10, CentOS
  • Jenkins CI
  • Perforce, git, GitLab
  • vSphere / VMware
  • Groovy, Python, C#, C++, or Java
  • batch/shell scripting, PowerShell
  • Chef, Ansible, Packer
  • Elasticsearch, Kibana, Splunk, and SQL
  • Docker, Kubernetes, AWS

City:

State:

Community / Marketing Title: DevOps Software Engineer Intern

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 95

Can this position be remote?:

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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