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Software Engineer (Animation)

위치: Guildford, UK

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 159791

Position Title: Software Engineer II

External Description:

We’re Criterion, and we love making games!

For more than fifteen years we’ve entertained millions of players around the world with our award-winning games. Our talented people have expressed their passion for world-class game feel, AAA audiovisual quality and technical innovation in the Burnout & Need for Speed series and and more recently in Battlefield 1, Star Wars X-Wing VR, Starfighter Assault and Arcade for Star Wars Battlefront II and Firestorm for Battlefield V.

We believe that healthy, engaged teams make great games, so we place enormous value on collaboration, fresh ideas, and unique perspectives. We’d love to hear yours! Crunch doesn’t help make a better game. We don’t do it. For the past three years we are very proud to have been recognised by gamesindustry.biz as one of the best places to work in the UK. Let’s talk about how you could be a part of it.

What an Animation Engineer does at Criterion:

  • Design and develop new content creation tools, workflow tools and general productivity tools
  • Support Designers using tools and workflows with debugging tools, documentation and usability
  • Work with designers & animators to understand requirements and plan out functional requirements
  • Design, architect and document technical designs for Animation systems
  • Rapidly prototype new mechanics to prove designs and iterate on mechanics
  • Work with the Frostbite Engine and Frostbite Team to develop shareable code and interface correctly with the engine
  • Identify bottlenecks and performance issues involving CPU time and bandwidth and improve them
  • Provide solutions that consider multi-threading, hardware requirements, skeleton optimisations

An Animation Engineer also needs:

  • Experience with Animation features such as skeletons, rigs, animation compression, blending, ragdolls, IK, procedural animation solutions, motion fields, character physics, secondary motion
  • Experience with Data-driven State Machines
  • Experience with Animator tools to control blending, controller trees, and transitions
  • Passion for Animation technologies
  • Proficiency with C++
  • Multi-threaded programming and debugging experience
  • Experience with Agile development philosophies
  • Experience with Unit testing frameworks a bonus
  • Respond to Code Review feedback and provide quality Code Review feedback
  • Knowledge of source code management

What’s in it for you? Glad you asked!

  • Great compensation package plus annual bonus scheme
  • Central location in Guildford (5 minutes from main train station)
  • Private medical insurance & dental care
  • Pension scheme
  • Life insurance
  • Stock plans
  • Free onsite gym
  • Employee discounts
  • Rail season ticket loan
  • Annual game points and digital download allowance
  • Onsite café
  • 25 days holiday (including 3 days company shutdown days between Christmas & New Year)
  • Two annual staff parties (Summer & Christmas)
  • Casual dress code
  • Games Area

We thought you might also want to know:

Take your career to the next level – apply today! 

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Community / Marketing Title: Software Engineer (Animation)

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 123

Can this position be remote?:

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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