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Development Director (Art)

위치: Sacramento, CA, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 158429

Position Title: DD II

External Description:

“Who is EA Capital Games?”

We’re a mobile game studio located in Midtown Sacramento, home to the highly successful title Star Wars: Galaxy of Heroes, the most successful Star Wars mobile game ever released, charting as the #1 grossing game in over 35 countries, and one of the Top 40 grossing games in the entire world across Apple and Google.

Collectively, we are a close-knit group of passionate gamers, obsessed with the creation of genre-defining mobile RPGs, and the vibrant live services necessary to support them. Our team culture is friendly, fast-paced, results-focused, and collaborative. We take our work – but not ourselves – very seriously.

While walking the halls of our brand-new 31,000 sqft studio, you’ll hear the cacophony of epic console competitions, lively debates, and the rattle of dice thrown across a game board. Game nights, happy hours, weekend adventures, and a dog-friendly atmosphere are all elements of who we are.

Development Directors manage a variety of disciplines including artists, designers, software engineers, QA and other production staff. DD's are the keepers of the project schedule and play a vital role in successfully moving the development team from one project phase to the next while ensuring a strong focus on quality, collaboration, and communication. They must partner closely with project producers and directors to ensure that they are managing the project on time, top quality, and within budget.

The Development Director for Art applies these skills directly to the Art discipline within the studio and works directly with the team and Art Director to manage personnel, the project schedule and art deliverables, pipelines, and workflows.

As the Development Director for Art, you will:

  • Be responsible for the full operational aspects of the art department, including establishing development framework, reporting, risk management, capacity planning, resource management and ensuring the team has the best organizational structure, processes, and practices
  • Establish and assign task objectives, ensuring quality asset deliverables within the project schedule and recognizing and balancing priorities across two development teams
  • Partner with production to manage the scope and quality of the Art team and proactively assess and mitigate risk for assigned scope
  • Prioritize and resolve issues through creative problem-solving skills
  • Work with the project leadership and art team to define the art strategy in order to execute against feature and content milestones and key deliverables.
  • Drive efficiencies and new ways of thinking with a goal of reducing waste and increasing predictability.
  • Establish regular communication with the team, key stakeholders and IP licensors to coordinate dependencies and provide project status updates.
  • Be responsible for managing and coaching a strong art team; Contribute to recruiting efforts, onboarding new hires, and retention of talent
  • Provide line management to employees within the discipline

Requirements:

  • Minimum of 5 years of project management or team leadership experience on AAA game franchises or similar software development projects.
  • Effective written and verbal communication skills, as well as strong emotional intelligence skills.
  • Experience managing a large project with Agile project management principles and practices.
  • Excellent analytical and problem-solving skills. Able to work on complex problems where analysis of situations requires an in-depth evaluation of various factors.
  • Ability to work in a dynamic and collaborative team environment.
  • Familiarity with JIRA
  • Knowledge of art asset workflows and content creation pipelines a plus.
  • This role requires highly developed relationship-building skills and the ability to establish credibility and influence within the studio, centralized EA partners and Licensed IP stakeholders.

 “Tell me about Sacramento.”

Sacramento hosts an approachable metropolitan lifestyle, where a home can be established for anyone from the singleton who wants to live downtown, to the family whose top priorities are a yard and great schools, all within a reasonable commute to our studio. The city fosters a vibrant urban culture through weekend street festivals, professional sports teams, bustling farmer’s markets, wonderful eateries, and award-winning craft breweries and coffee roasters. If connecting with nature is more your vibe, the Sierras are in our backyard in addition to many local hiking and biking trails.

“What’s in it for me?”

Glad you asked! We love to brag about our great perks like free food, hosted happy hours, annual camping adventures, comprehensive health, and benefit packages, tuition reimbursement, company matched retirement, and many others! And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off of creativity and individuality.

 

 

City:

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Community / Marketing Title: Development Director (Art)

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 122

Can this position be remote?:

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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