filler

VFX Artist

위치: Stockholm, Sweden

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 157527

Position Title: Associate Visual Effects Artist

External Description:

DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Battlefront franchise, and the innovative game Mirror’s Edge.

We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. We recognise that our people are the backbone and driving force to our creative products. As such, we are dedicated in providing everyone the ability to express, learn, and be their very best with a common cause.

 

Purpose

The VFX artists at DICE works with a wide range of tricks that contributes to almost all aspects of the game world. They work closely with content creators, environment artists, lighting artists and even sound designers. Many effects are triggered by gameplay elements, such as weapons, vehicles and player interaction. This requires a close collaboration with designers and software engineers. Effects are often very technical and tie into many aspects of our game engine, such as; scripting, rendering, gameplay and animation.

 

Here are some categories of effects:

  • Particle-based – bullet impacts, explosions, weather
  • Mesh/Shader-based – lightsabers, engine glows, muzzle flashes, debris, background fighting
  • Simulations – water, pre-rendered smoke and explosions, destruction (baked and/or simulated in-engine), flow maps
  • Post-like effects – optics, lens flare, drops on lens, health states

 

Facts

  • Strong artistic qualities, excellent at interpreting reference and concept art.
  • Solid appreciation and understanding of how things behave in real life. Has a strong sense for realistic appearance and believable motion.
  • Broad understanding of technical aspects. Crafting with efficiency, and being mindful of performance constraints.
  • Excellent collaboration and communication skills.
  • High sense of responsibility, self-motivation and passion. Speaks up when needed.
  • Answers to the Lead VFX Artist as the day-2-day manager.

 

Responsibilities

  • Creating assets that live up to our visual and technical goals and targets.
  • Review and feedback on content created by others, to make sure it works as intended and supports the effect work.
  • Check and optimize the performance aspects incurred by the effects.
  • Actively seek out feedback on their own work, with peers, leads and directors.
  • Be structured; estimate work, update plans, submit good data into the branch.

 

Typical Tasks

  • Gather reference and establish a goal for the task. Work with the Lead VFX Artist and Art/Design Director to get it approved.
  • Create textures and 3D models to be used by the effects inside the engine.
  • Placing effects in the environment or implement them on objects.
  • Create simulations and animations in Maya, Houdini etc.
  • Create and adjust shaders inside the Frostbite Editor.
  • Set up advanced scripting logic for gameplay effects.
  • Program HLSL, pixel and vertex shaders.
  • Help develop future tools.
  • Collaborate and discuss work with colleagues.
  • Participate in playtests and feedback on the experience.

City:

State:

Community / Marketing Title: VFX Artist

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 85

Can this position be remote?:

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Click here to view our Data Privacy Policy.

google-site-verification: google7f7a22bb8fdf2c3d.html