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Software Engineer Intern

위치: Orlando, FL, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 156873

Position Title: Intern General

External Description:

Position Overview

The Frostbite team provides state of the art technology to game teams within EA from various genres such as shooting, racing and action. By collaboration – between disciplines, genres and studios – the Frostbite team is pushing boundaries for what game developers can achieve. With a strong focus on efficient workflows and fast iteration times our innovation–driving outcomes enable game developers to create cutting edge games.

We are currently looking for a dedicated, passionate and user-focused engineer who can help us develop and maintain our toolset for game content creation.

As a Frostbite engineer, you will drive the development and tend to the stability and effectiveness of our tools, our content pipeline and the build process. You will work across disciplines to make sure day to day operations run smoothly as well as identify bottlenecks and future needs. The role requires an independent mindset and a willingness to take responsibility over work content as well as quality.

Our tools are mostly written in C++ and C#, but Python is also used. We use standalone custom tools as well as plugins to external applications like Maya and Motion Builder.

Qualifications

  • Working towards Bachelor’s Degree in Computer Science or related academic program.
  • Experience with animation and cinematic development for games is highly desired.
  • Strong technical communication and collaboration skills.
  • Demonstrate ownership for success of internal customers as well as for assigned tasks.
  • Ability to quickly learn and apply new concepts, principles and solutions

Technical Qualifications

  • Strong math skills.
  • Proficiency with C++ and C#.
  • Experience in object-oriented design and implementation.
  • Experience with UI and data management.  

 

About Frostbite

Cinematics

As a member of the Frostbite Cinematics team you will be working on evolving one of the most artistic crafts in the games industry. The Cinematics team works on generating new types of workflows for Cinematic content creation and improving industry staple Cinematic workflows. EA's variety of studios and culture of communication allows our team to sample many types of Cinematic workflows, and enhance opportunities for personal growth from this infrastructure.

Animation

The Frostbite Animation team is responsible for developing tools and runtime technologies to enable the highest quality animation for Frostbite’s developers and users across EA worldwide.  We work closely with our game team partners to develop solutions and work in an agile way.

Editor Framework

As a member of the Editor Frameworks team you will be working closely on core parts of FrostEd, our tool for content creators to build amazing game experiences.  You will gain exposure to what it takes to build robust re-useable tool components that can be leveraged across the domains including audio, rendering, and UI.  This is a great opportunity for someone to get exposure on how to build easy to use and scalable tool code.

Foundation

As a member of the Foundation team you will be working on core technologies that are the fundamental building blocks of the Frostbite engine. The Foundation team works on leading-edge low-level technologies that span a huge number of domains. There are many opportunities available for learning and gaining unique expertise.

UI

As a member of the Frostbite UI team you will be building the tools, workflows, and runtime used to create amazing UIs for Frostbite games. This might include improving our C# WPF tools, writing new C++ rendering code, or creating utility Schematics entities to improve UI workflows. We also focus on providing a flexible foundation for game teams to build great new features and on harvesting those solutions back into the engine.

Schematics

As a member of the Schematics team you will be working on core data driven systems that allow content creators and the engineering team to create massive fun game worlds.  If you like solving hard problems and optimizing for performance while having fun, this is the team for you.  Some of the most senior engineers on Frostbite work on this team and you will have the opportunity to learn from them and contribute. 

 

Audio / Movie

The Audio and Movie team is responsible for development of the core audio and movie technology of the Frostbite engine. This covers a broad range of areas, including the encoding and decoding of audio/movie content, managing and controlling audio/movie content playback, and providing a full suite of specialized tools for authoring audio/movie content. This technology is supported across a broad range of platforms, and aggressively optimized to meet the demanding needs of the game industry.

 

Configuration Management

As a member of the Configuration Management team you will work on taking EA’s engineering and build workflows to the next level. As a company with distributed teams spread all over the globe that have code bases of millions of lines of code, our challenges are unique within the industry and Configuration Management is in the middle of it all. We deal with a large amount of platforms, a variety of build systems, multiple programming languages, the latest technologies, designing better workflows, … you name it. If you like the big picture in technology and are passionate about developer productivity, this is the place to be.

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Community / Marketing Title: Software Engineer Intern

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 111

Can this position be remote?:

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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