filler

Software Engineer

위치: Stockholm, Sweden

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 156646

Position Title: Software Engineer II

External Description:

We are EA

We entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. But making games is not easy. That’s why we employ the most creative, passionate people in the industry.

The Development and Release Engineer Role

Development and Release Engineering is the intersection of DevOps, Release Management, Build Engineering, and Production Support. We take care of everything between a developer or creative's desk and the console of a player in their sitting room. We run services to support development teams around the world. We debug why a level is not able to build - and who is best equipped to fix that. We are the superusers of Perforce and git, and we're the experts at shipping games. We write our own technology when we have to, but prefer using well-known open source software. We promote EA to ship great games.

DRE is the global organisation for Development and Release Engineering at EA and you will collaborate with other teams in Europe and beyond, to spread knowledge, share technology and best practice. We are involved in most complex technology conversations, so communicating is something you'll get lots of practice with. You'll collaborating with Senior Engineers, Technical Directors, Technical Artists, and Systems Engineers.

People come to us with complex loosely-defined problems and ask us to turn them into solutions. Sometimes this means we're collaborating on problems outside our knowledge area, which requires us to learn new things quickly and grow in uncertainty.

We're a small team with a great deal of trust, which means you'll learn many new technologies and join us as being the domain experts in many new areas. 

Responsibilities 

  • Develop and Operate Continuous Integration for Frostbite
  • Partner with the teams to ensure each iteration is delivered to required specifications
  • Ensure the build is in a good state and can be tested by QA
  • Ensure builds are reliable and fast
  • Work with people from around the world - we’re a global team
  • Build a complex business-critical production system for internal use

Requirements

  • We’re an international team who communicate in English - You’ll need to be comfortable talking and writing about complex technical details in English 
  • Work logically to diagnose and determine problems in complex systems
  • Familiarity with CI software and workflows
  • A team collaborator; shares knowledge and responsibilities
  • Desire to learn new technologies; both open-source and internal EA systems
  • Scripting/programming experience
  • A Computing degree or equivalent professional experience (2+ years)

What tech are we using?

Although it is not required to have experience in our tech, candidates often find it helpful to know what we are using. This is not an exhaustive list and this changes over time as we find better solutions.

  • Windows 10, Ubuntu, Debian
  • Jenkins CI
  • Perforce, git, GitLab
  • vSphere / VMware
  • Docker, DC/OS, Kubernetes
  • Ansible, Packer
  • Elasticsearch, Kibana, SQL

What’s in it for you? Glad you asked!

At DICE we take care of our staff and have done so during our steady growth over the last decade. In addition to a great benefits package we offer our employees 10 EA games per year, massage every three weeks, a variety of sports activities (yoga and cross fit to name a few) and health care allowance. We have a collective bargain agreement with Unionen and Sveriges Ingenjörer and also provide our employees with occupational pension.

We value our employees’ personal lives. A good work-life balance is something we practice and maintain even during high-intensity periods. 

City:

State:

Community / Marketing Title: Software Engineer

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 238

Can this position be remote?:

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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