filler

BioWare: VFX Artist

위치: Austin, TX, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 155871

Position Title: Visual Effects Artist 2

External Description:

BioWare's vision is to create, deliver, and evolve the most emotionally engaging games in the world.

Currently announced projects at BioWare include the newly revealed IP Anthem: a shared-world action RPG, the ongoing support of the Mass Effect franchise: one of the highest rated video game series of all time, Dragon Age: Inquisition, the latest entry in the Dragon Age franchise, and Star Wars ™: The Old Republic™: a story-driven massively multiplayer online game.

BioWare is looking for a talented Visual Effects Artist to join our creative team and work on Star Wars: The Old Republic. 

Visual Effects Artists at BioWare research, conceptualize, and animate environment effects, combat effects and cinematic effects.  Candidates must have an experienced eye for detail and the ability to work as an integral part of a focused team. Successful candidates must be proficient in VFX animation and have an understanding of physical principals.  We are also looking for strong problem- solving skills.

What a VFX Artist at BioWare will do:

  • Create stunning VFX for the game, including but not limited to: ability VFX, cinematic VFX, environmental VFX, explosions, energy FX, weather effects, skyboxes, etc.
  • Have creative input and ownership of their VFX solutions
  • Be a part of the creative team when new planets, areas, game spaces are started
  • Partner closely with the team designers, cinematic artists and environment artists to come up with creative solutions to VFX requests
  • Work with a dedicated team who is passionate about what they do
  • Work on an established title
  • Be a part of a project in the Star Wars universe!

Who You Are:

  • 3+ years experience in the game industry (or demonstrated equivalent visual effects ability)
  • Intermediate or Senior level
  • Experience with creating FX in a game engine
  • Experience in Photoshop (required), 3ds Max (preferred), After Effects (preferred). Houdini experience an advantage.
  • Experience with a scripting language (Mel, Maxscript or Python, etc.)
  • Experience with real-time, node-based shader editors in modern game engines
  • Ability to view visual reference of an effect, deconstruct it, and re-create it in a real-time game engine
  • Strong knowledge of environmental effects, cloth simulations, lighting and dynamics
  • Ability to do some animation, understanding of physics
  • Ability to be creative beyond reality and demonstrate a flair for sensational and extraordinary effects
  • Ability to focus and keep content relevant to the current project’s art style and work within those limitations
  • Excellent communication and problem-solving skills.

**3D Portfolio Requirements**

A link to your portfolio must be included with your application/resume.  All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, screenshots, scanned pictures, web page portfolio, etc.

 (Please include as many of the following elements as you can)

  • Examples of natural and organic effects (smoke, fire, waterfalls)
  • Examples of fantastical effects animation (spells, explosions)
  • Examples of rigid or soft body dynamics
  • Examples of real time effects created in a game engine
  • Examples of modeling texturing and lighting
  • Examples of various animations showcasing your ability to demonstrate physics and motion in VFX

What’s in it for you? Glad you asked!

Since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off of creativity and individuality. At EA, we live the “work hard/play hard” credo every day.

More about our locations: http://careers.ea.com/our-locations/austin,   

Contact: kbieber@ea.com

 

EA is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, ancestry, pregnancy, age, sexual orientation, marital status, protected veteran status, medical condition or disability, or any other characteristic protected by law.

City:

State:

Community / Marketing Title: BioWare: VFX Artist

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 71

Can this position be remote?:

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Click here to view our Data Privacy Policy.

google-site-verification: google7f7a22bb8fdf2c3d.html