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FIFA Mobile - Rendering Engineer

Plats: Vancouver, BC, Canada

Meddelande

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Requisition Number: 155826

Position Title: Software Engineer III

External Description:

Role: Rendering Engineer 
The Rendering Software Engineer is a critical part of the game creation process. They are involved in architectural design, implementation, and debugging of rendering technology on multiple platforms; working with Designers, Artists and other Engineers to solve complex computer graphics problems.    
 
Key Responsibilities:
•    Research and implement cutting-edge rendering techniques.
•    Write technical design specifications.
•    Design, maintain, implement, test and debug code, pipelines and other rendering-related sub-components and packages
•    Develop core rendering tools, feature and engine components to required coding standards.
•    Profile and optimize rendering, lighting and shading components of a game engine.
•    Create leading edge reusable rendering technologies. 

Required Technical Skills and Experience:
•    Bachelor degree in Computer Science or related field, or equivalent training and professional experience.
•    7-10+ years’ development experience
•    Proficiency with C++
•    Experience in the design and implementation of cutting edge graphics techniques and detailed knowledge of graphics hardware.
•    Strong math skills including trigonometry, calculus and linear algebra.
•    Formal background in rendering with experience that may include shaders, animation, skinning, lighting, special effects and tool development.
•    Experience with Direct 3D, Open GL or equivalent.
•    Experience in object-oriented design and implementation.
•    Demonstrated knowledge of good software engineering practices.
•    Understanding of memory management, multiple processor use, and runtime optimization.
•    Ability to test, debug, and extend other Software Engineer's code.

Additional Skills:
•    Prior experience shipping at least one title on Mobile, PS4, PS3, XBOX One or XBOX 360. 
•    Experience with assembler (Intel, PPC), scripting languages (Perl, Python, Lua) and C#.
•    Experience with graphics tools and exporters such as Maya, MotionBuilder and Photoshop; knowledge of Maya API and Mel programming.
•    Experienced candidates should have expertise in a number of these fields: vertex and pixel shaders including HLSL and FX; terrain or environment rendering; advanced lighting techniques, particle systems, special effects, art pipelines, tool development and game engine architecture.
•    Working knowledge of DX11 a significant plus.

 Performance Competencies (Non-Technical Skills):
•    Good verbal and written communication skills.
•    Ability to work in a dynamic and collaborative team environment.
•    Constantly innovate how to improve product quality as well as group productivity.
•    Excellent decision-making capabilities.
•    Ability to quickly learn and apply new concepts, principles and solutions.
•    Demonstrates dependability and commitment to projects/tasks.

What's In It For You:
 
Benefits:

We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, and pension with company match and, of course, free video games. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off of creativity and individuality.
 
We Thought You Might Also Want to Know:
More about our location: http://careers.ea.com/our-locations/burnaby-eav

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Community / Marketing Title: FIFA Mobile - Rendering Engineer

Company Profile:

Electronic Arts Inc. är ett globalt ledande mjukvaruföretag för interaktiv underhållning. EA levererar spel, innehåll och onlinetjänster för internetuppkopplade spelkonsoler, persondatorer, mobiltelefoner och surfplattor.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 47

Can this position be remote?:

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Om EA

På Electronic Arts är vårt mål att inspirera världen till att spela. Vi skapar fantastiska nya spelupplevelser för miljontals spelare världen över genom att sammanföra talangfulla människor som kombinerar kreativitet, innovation och passion. Vi vet att vår mångfald är vår styrka. Vi skapar en inkluderande kultur för våra anställda och ger dem möjligheter att lära sig nya saker och vägleda andra anställda så de kan utföra sitt livs viktigaste och mest givande arbete.

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