filler

Lead Character Technical Artist

위치: Guildford, UK

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 155615

Position Title: Senior Technical Artist

External Description:

We’re Criterion, and we love making games!

Over the last fifteen years we’ve entertained millions of players around the world with our award-winning games. From Burnout & Need for Speed to the critically acclaimed VR mission for Star Wars Battlefront, Starfighter Assault on Battlefront ll and now Battlefield V: Firestorm. Criterion have always pushed the boundaries, delivering through technical excellence, world-class game feel and AAA audiovisual quality.

We place enormous value on creative collaboration, fresh ideas, and unique perspectives. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another. We encourage free experimentation, innovation and exploration very explicitly with regular “off-the-grid” time.

Criterion don’t put people in boxes. Folks here have freedom to navigate their careers the way their hearts take them – we’re not big on labels. Our features are built by teams who choose to work together, actively encouraging cross-discipline teams to solve the toughest problems.

The working day has space carved out for everyone to play games – by themselves or together, be they tabletop or video games, we love them all. Learning from the widest range of experiences makes our own games better.

Over the years, we’ve learned that crunching is flat-out stupid, so we don’t do it.

The Challenge Ahead:

Criterion are embarking on their most ambitious projects to date, delivering Battlefield 5: Firestorm and a brand new, unannounced title. We are growing our team with fresh, talented people who can help us take a huge leap forward.

We’re looking for a Lead Technical Artist with expert skills in developing character toolsets and pipelines, along with a strong, practical understanding of rigging and animation.

What a Lead Character Technical Artist does at Criterion:

The Lead Character Technical Artist is responsible for leading the development of character, vehicle and prop workflows and tools that support realising the creative vision for the game. They collaborate with Technical Art Director and Animation Director to create prototypes and develop innovative & efficient character tools & pipelines. They also work closely with internal and external teams to deliver final character assets.

The Lead Character Technical Artist is passionate about quality, will be highly skilled at creating effective character workflow solutions to enable high quality character modeling, rigging & animation.

The Lead Character Technical Artist also needs:

  • Multiple shipped titles developing technical art/rigging and character pipelines.
  • Proven experience leading small teams of riggers, tools developers and technical artists.
  • Great collaboration and communication skills: a solution focussed problem solver.
  • Confidence identifying needs and analysing and estimating the steps to achieve them.
  • Experience mentoring, providing feedback and guidance on best practices and approaches.
  • Able to identify and automate complex/repeatable workflows utilizing Python, C#, Qt
  • Experience with animation/cinematic and rigging pipelines (Unreal Matinee, Maya, Motion Builder or similar).
  • Familiarity with the Maya API (Motion Builder API and C++ experience a plus)
  • Practical understanding of rigging concepts like IK/FK, pose based deformations and FACS based face rigging systems.
  • Familiarity with node-based authoring systems for characters shaders (skin/eye/hair).

What’s in it for you? Glad you asked!

Naturally, we offer competitive compensation packages, but more importantly, because we love working with world-class creators, we maintain a culture that thrives on creative freedom and autonomy.

  • Competitive salary plus annual bonus scheme
  • Central location in Guildford (5 minutes from main train station)
  • Private medical insurance & dental care
  • Pension scheme
  • Life insurance
  • Stock plans
  • Free onsite gym
  • Employee discounts
  • Rail season ticket loan
  • Annual game points and digital download allowance
  • Onsite café
  • 25 days holiday (including 3 days company shutdown days between Christmas & New Year)
  • Two annual staff parties (Summer & Christmas)
  • Casual dress code
  • Games Area

We thought you might also want to know:

We’re based in the lovely town of Guildford – 35 minutes from central London.
Our office is a short walk from the train station and town centre.

City:

State:

Community / Marketing Title: Lead Character Technical Artist

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 90

Can this position be remote?:

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Click here to view our Data Privacy Policy.

google-site-verification: google7f7a22bb8fdf2c3d.html