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Technical Artist 1

위치: Shanghai, China

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 155199

Position Title: Technical Artist 1

External Description:

Position: SHAS-Rigger/Technical Animator

Location: Shanghai, China

Description:

The Rigger/Technical Animator is responsible for creating and maintaining complex, re-usable “animator-friendly” rigs for use in in-game animation. He should also develop tools and refine pipelines for the animation production process. The candidate should possess a high level of proficiency in the animation software package of the given project cycle. The technical animator must be able to work under the Technical Art Director and interpret and execute technical requirements with minimal supervision.  It is preferable that the candidate is well versed in both key framing and mocap cleanup, as well as helps guide junior animators and lead by example.

Requirements:

  • Create and maintain “animator-friendly” and re-usable rigs.
  • Develop tools & refine pipelines for the animation production process, including batching, automation and the integration of keyframe, mocap, procedural, and run-time dynamic animation.
  • Proactively seek out inefficiencies and problems in existing rigging/animation processes as well as potential problems.
  • Help track efficiency of asset pipeline and processes throughout the life of the project, improving and enhancing them where necessary.
  • Troubleshoot asset pipelines and processes in use.
  • Work with other disciplines to ensure the quality of the characters and animation for all aspects of the project.
  • Create and maintain documents outlining animation needs, including in-game animation, motion capture shoots, and animation critiques.
  • Check assets (rigs and animations) for technical integrity before integrating them into the game.
  • Troubleshoot technical issues inherent in maintaining a clean file structure and pipelines for both in-house and 3rd party software.
  • Work closely with Animators to provide and modify rigs, weighting and control functionality to meet the animator’s requirements.
  • Adherence to materials/anatomy and animation principles is emphasized, as is patience and a willingness to experiment!
  • Creative use of deformers to achieve a specific deformation called for by Animation with a concise set of animation controls.
  • Solid scripting knowledge for tools and rig generation, python experience strongly preferred.

Desirable Skills:

  • Technical skills and knowledge of production pipeline
  • Rigging and weighting experience
  • A deep understanding of the principles of animation
  • Strong Knowledge of the human anatomy, form and weight
  • Experience in rigging a wide range of characters and creatures, both biped and quadruped
  • Good aptitude for problem solving and self-starting with the ability to work with minimal direction
  • Strong expertise in Maya
  • Familiarity with key frame animation best practices
  • 2 years+ for animation in games or related field
  • Detail oriented, organized and able to meet project requirements

City:

State:

Community / Marketing Title: Technical Artist 1

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 230

Can this position be remote?:

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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