Software Engineer - Frostbite Cinematics
위치: Vancouver, BC, Canada
참고
Requisition Number: 152689
Position Title: Software Engineer II
External Description:
We are Frostbite
Frostbite is EA’s state-of-the-art, multi-platform game development engine. We empower creators to shape the future of gaming and we achieve this by developing leading-edge engine features and world class tools. Our talented team from across the globe is dedicated to building innovative technology and working closely with each other to ship amazing games. Frostbite powers some of the most stunning games in the industry along with deep player experiences.
What does a Software Engineer on the Frostbite Cinematics team do?
We are currently looking for an engineer to join our team to help evolve one of the most artistic crafts in the game industry: Cinematics!
Frostbite's world-class games demand creative solutions to complex cinematics requirements. Whether cut scenes, interactive narratives, pre-rendered movies or procedural cameras, the Frostbite Cinematics team is building the tools to meet those needs. With a focus on artist-empowering workflows and streamlined runtime solutions, we expand the creative possibilities of our game teams.
The successful candidate will be part of a strong team that is passionate about supporting game designers, animators, and programmers, all while having fun. We are looking for an energetic candidate who can quickly familiarize themselves with multiple technologies, is a good communicator, and works well with others.
Key responsibilities
- Develop high quality tools and runtime technologies.
- Design, implement, test, debug and maintain code to coding standards.
- Support others using Frostbite Cinematics’ technologies.
- Collaborate with game teams to develop best solutions for cinematics and cameras.
- Follow Agile methodologies.
Required technical skills and experience
- Bachelor’s Degree in Computer Science, Math, Physics, or related field.
- Proficient in C#.
- Familiar with C++.
- Ability to test, debug, and extend other Software Engineers’ code competently.
Optional skills
- Knowledge in domains such as animation, cameras, movies or VFX production.
- WPF (Windows Presentation Foundation) development experience.
Why join us?
- Tackle strategic technology problems with an impact across all of EA.
- Work on leading edge technology and create high quality solutions.
- Work closely with multiple game teams across multiple genres.
- Work with industry leaders and other top-tier people.
- Good work/life balance.
What else is in it for you? Glad you asked!
We love to brag about our great perks like comprehensive health and benefit packages. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off creativity and individuality. At EA, we live the “work hard/play hard” credo every day.
We Thought You Might Also Want to Know:
- How the Frostbite engine is shaping the future of gaming
- More job openings for the Frostbite team
- More about our location: https://www.ea.com/careers/careers-overview/vancouver
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Community / Marketing Title: Software Engineer - Frostbite Cinematics
Company Profile:
Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.
EEOText:
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Days Open: 124
Can this position be remote?:
EEO Employer Verbiage:
EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.