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Rigging Artist

位置: Guildford, UK

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このポジションはもう募集していません。

Requisition Number: 151257

Position Title: Contingent

External Description:

The Rigging Technical Artist (Rigging TA) is an effective liaison between artists and software engineers by developing solutions to assets, tools, and workflows that enable the desired visual result to be attained. As a contributor, understanding of real-time computation and biomechanics, as it relates to human anatomy, is a must for creating believable skin deformation and control systems. The Rigging TA will work as part of a team and coordinate with supervisors, lead artists, and directors to create, maintain, and deliver content to game teams.

What a Rigging TA does at EA:

  • Design and implement complex skeletons, control rigs, secondary animation (fat, jiggle), and skin deformations
  • Design, develop, deploy, and maintain animation tools, workflows, and pipelines to improve production efficiency
  • Implement techniques and process to solve character and animation and deformation challenges as identified by department lead
  • Proactive in problem identification and developing and delivering solutions
  • Define and estimate tasks in a well-organized manner
  • Interact and collaborate with the key client stakeholders (Art, Programming, Production, etc.) 

The next great EA Rigging TA needs

  • 3+ years of technical art/rigging/animation experience with multiple shipped game titles and/or VFX/feature animation
  • Experience with Python, C# or C++ and familiarity with the Maya API (MotionBuilder API experience a plus)
  • Strong background in rigging and skinning complex character assets
  • Understanding of animation principles and human anatomy
  • Expert in standard industry tools including Maya, Houdini, and MotionBuilder in applicable areas
  • Have a proactive work ethic, capable problem solver who is not afraid of big challenges. Candidate must be able to quickly identify issues and resolve them.
  • Document tools and processes required to educate artists on new tools or workflows.
  • Degree in visual effects or technical subject area is highly preferred.

What’s in it for you? Glad you asked! 

Not just competitive rates but more importantly, because we love working with world-class creators, we maintain a culture that thrives on creative freedom and autonomy.

We thought you might also want to know: 

We’re based in the lovely town of Guildford – 35 minutes from central London.
Our office is a short walk from the train station and town centre.
 

More about our location: http://careers.ea.com/our-locations/guildford

City:

State:

Community / Marketing Title: Rigging Artist

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 114

Can this position be remote?:

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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