Senior Combat Designer - Enemies (Star Wars Jedi)
Location: Los Angeles, CA, USA
Requisition Number: 185819
Position Title: Sr Game Designer
External Description:
You can learn more about our studio and values at respawn.com/studio.
We're looking for a highly-skilled Senior Combat Designer to join our Star Wars team. Our ideal candidate is well-versed in the areas of hero control/mechanics, enemy design, AI behaviors, combat/weapons, class design, skills/progression, story, and boss encounters. Reporting to the Design Director, our Combat Designers focus on delivering stellar gameplay combat experiences that feel good to play at every level. We're picturing someone with strong design sensibilities and a passion for combat systems, who will embrace our philosophy and share their hard earned expertise to create an incredible experience for our players.
What you'll do....
- Collaborate with and take direction from the Lead Combat designer, Game Director and design leadership to take enemy designs and combat systems from concept to completion.
- Collaborate with art, code, audio, animation, visual effects to deliver enemies and combat systems that epitomize the creative vision of the game.
- Work within Unreal Engine to implement character animations, script behavior trees, special effects, and system tuning.
- Research subject matter relating to the design objective to ensure the authenticity of the experience.
- Facilitate communication and coordination between relevant departments to ensure overall creative vision.
- Ability to self-critique and accept outside critique. The more feedback you receive, the more you can tailor your work towards what is best for the team.
- Incorporate coworkers' ideas into the process.
- Participate in the research and development of new tools and design systems.
- Contribute to establishing and enforcing consistent design practices, constraints, and metrics throughout projects.
- At least 5+ years' experience in the games industry working as a combat / systems designer, shipping at least one title.
- Experience designing and implementing heroes, enemies, bosses or combat systems using a visual scripting or text-based language.
- Experience with Unreal Engine is ideal.
- Experience in rapid prototyping to test the feasibility of concepts.
- Expert game design sensibilities, including a superb grasp of timing and instincts of what feels right. Deep understanding of the game-play systems and mechanics, able to pro/con design decisions and the ramifications they will have on the overall experience.
- Strong attention to detail and ability to systematically break down problems logically.
- Ability to pitch design concepts in a clear, detailed manner, through strong written and
- verbal communication.
- Excellent collaborative communications skills - especially interdepartmental.
- CS degree is a plus.
- A passion for melee combat games is a major plus.
US COMPENSATION AND BENEFITS The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs. BASE SALARY RANGES • California (depending on location e.g. Los Angeles vs. Sacramento): º $122,400 - $176,300 USD Annually • New York (depending on location e.g. Manhattan vs. Buffalo): º $115,700 - $176,300 USD Annually • Jersey City, NJ : º $142,000 - $176,300 USD Annually • Colorado (depending on location e.g. Denver vs. Colorado Springs): º $131,000 - $174,800 USD Annually • Washington (depending on location e.g. Seattle vs. Spokane): º $115,700 - $163,100 USD Annually Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. |
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Community / Marketing Title: Senior Combat Designer - Enemies (Star Wars Jedi)
Company Profile:
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EEOText:
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Days Open: 25
Can this position be remote?: 1
EEO Employer Verbiage:
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.