Technical Artist - Characters (Frostbite)
여러 위치: Vancouver, BC, Canada • Orlando, FL, USA
Requisition Number: 185196
Position Title: Senior Technical Artist
External Description:
Frostbite
Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.
What does a Technical Artist do?
As a Technical Artist on the Frostbite Characters team, you will report to the Technical Art Manager and directly contribute to and push the boundaries of the newest tools and workflows that Frostbite releases to our community of game teams. You'll help make our development process more creator-centric by gathering feedback from content creators throughout EA and working with engineers on the Frostbite team to improve the usability of content workflows and help steer the design of new features.
You Will
- As a Senior Technical Artist on Frostbite, you will collaborate directly with engineers, other technical artists, product owners and game teams to improve the tools and workflows of our Character systems.
- You will work with the Frostbite Characters team to build features and maintain tools, create documentation and training materials, help educate the Frostbite community, and broadcast Frostbite's capabilities.
- You will collaborate and advise on tools, workflows and best practices with Technical Artists and Designers across all of EA studios using Frostbite
- You will be responsible as the subject matter for maintaining all relevant domain related content.
You Will Need
- 5+ years in game development or software engineering, with a focus around character rigging and animation.
- Shipped 2+ games or similar within relevant industries.
- Experience working with rigging or character artists and software engineers.
- Proficient scripting/programming in python or C#.
- Experience building content with at least one commercial (Unreal Engine, Unity) or proprietary game engine.
- Experience with 2D and 3D art packages: Maya needed.
Bonus
- Experience helping others achieve their best through game development tools.
- Experience with a diversity of content creation tools within a game engine.
- Comfortable engaging and building relationships with multiple teams and individuals globally.
- Experience using Motionbuilder, Houdini or other DCCs.
- Managerial experience is not required, but great to have.
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs. BASE SALARY RANGES • British Columbia (depending on location e.g. Vancouver vs. Victoria): º $115,100 - $161,200 CAN Annually Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. |
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Community / Marketing Title: Technical Artist - Characters (Frostbite)
Company Profile:
Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.
EEOText:
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Days Open: 81
Can this position be remote?: 0
EEO Employer Verbiage:
EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.