Client Engineer
複数の場所: Orlando, FL, USA • Toronto, ON, Canada • Edmonton, AB, Canada • Vancouver, BC, Canada
注意
Requisition Number: 185181
Position Title: Sr Software Engineer I
External Description:
Client Engineer - New Game
Overview
We exist to inspire the world to play and we’re looking for the right people to make that happen. As we bring new forms of entertainment to people around the world through our games, experiences and new ways to play, we need innovative, collaborative, diverse and adaptable people to keep making Electronic Arts better.
You will be working to develop a new mobile title for EA. As a studio, we build games for Imaginative Creators; games that allow players to create something that is an expression of their unique personality.
In this role you will be reporting into the game’s Client Lead and implementing code across a broad feature set. Within a small engineering team, you will collaborate with other disciplines to build, program, and test features. You will build systems in Unity and C# for areas that could include game mechanics, simulation, graphics features, asset management, UI, tool creation, and more.
Responsibilities
- Work with other disciplines like Design and Art to help solidify game requirements
- Collaborate with engineers to design robust, understandable, and reusable software
- Implement extensible code with usable interfaces in C#
- Use experience with Unity game engine to build small- to large-scale features
- Debug complex issues to improve game logic, memory usage, and game performance
- Create testable systems and own the quality of your code, including bug fixes
- Monitor and refine feature work over time, refactoring and optimizing when necessary
- Make your work visible by planning, prioritizing, and tracking it with team’s processes
- Use proven tools for source control, task management, and app distribution to maintain reliable communication and milestones
- Communicate well within the Engineering team to influence processes and practices
Qualifications
- 5+ years of professional development experience coding games
- 3+ years of experience with Unity Engine
- You have a solid understanding of Unity’s many different features
- You have a deep understanding of C# and its best practices
- You can contribute effectively as a generalist and take on many different feature areas
- You develop reliable, readable, and debuggable software
- You have developed and refined large features for a mobile game
- You have a desire to work with other engineers and designers to iteratively add features
- You are passionate about building games
- You are excited to solve new problems and help others overcome challenges
- You have effective written and verbal communication skills
- You have a desire to share and learn from your peers
Bonus
- You have extensive experience with Unity’s rendering features and graphics programming
- You have experience creating remote asset pipelines using Unity asset bundles
- You have experience collaborating with tech artists to implement graphics features
- You have experience working with art assets in Maya, including its support of Python scripting
- You have worked on a casual city-building game or merge game
Ceci ne s’applique pas au Québec.
BC COMPENSATION AND BENEFITS The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs. BASE SALARY RANGES • British Columbia (depending on location e.g. Vancouver vs. Victoria): º $133,400 - $193,200 CAN Annually Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. |
City:
State:
Community / Marketing Title: Client Engineer
Company Profile:
Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。
EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。
Days Open: 46
Can this position be remote?: 1
EEO Employer Verbiage:
EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。