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Software Engineer - Frostbite Architecture - C++

위치: Vancouver, BC, Canada

지원

Requisition Number: 184551

Position Title: Software Engineer II

External Description:

Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build.  Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline. 

Learn More

We are looking for a Software Engineer to join the Frostbite Architecture team. This team works side-by-side our engine teams, to design and realize our technical features, and collaborates with our partner game teams in making the most of our technology. A role in Frostbite's Architecture team allows you to have a wide-reaching impact across multiple areas within the engine, and gives you the opportunity to directly improve some of EA's biggest franchises such as EA Sports FC, Battlefield, and Dragon Age.

You will report to a Development Director in Frostbite Architecture.

Responsibilities

  • You will collaborate with a distributed team of technical experts and work closely with Frostbite's technology leadership.
  • You will design and architect technological solutions to improve the engine based on strategic need.
  • You will partner with other Frostbite engineers to prove and develop technology for shipping.
  • You will build testable, performant and maintainable code which can be delivered to other Frostbite or EA partner teams.
  • You will produce documentation covering the usage and technological decisions of your work.
  • You will encourage excellence in engineering by providing detailed feedback and mentoring, and always looking for areas to improve.

You Bring..

  • 4+ years of experience in C++
  • Expertise in software design and building creative technical solutions.
  • Experience in systems engineering, engine tooling or rendering systems.
  • Experience delivering enterprise-sized software in an Agile project environment.
  • Strong knowledge of programming fundamentals such as algorithms, data structures and optimization.
  • Experience in the game industry or with a game engine.
  • Good collaboration skills and the ability to work directly with game developers of multiple disciplines.

#LI-Hybrid, #LI-Onsite

#FlexibleWork



BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $96,400 - $133,900 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

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Community / Marketing Title: Software Engineer - Frostbite Architecture - C++

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText:

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 84

Can this position be remote?: 0

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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