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Technical Artist – Tools & Pipeline - Outsourcing

Multiple Locations: North Carolina, USA • Austin, TX, USA • Toronto, ON, Canada • Marina Del Rey, CA 90292, USA • Redwood City, CA, USA • Edmonton, AB, Canada • Vancouver, BC, Canada • Orlando, FL, USA

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Requisition Number: 184437

Position Title: Technical Artist 2

External Description:

Pour visualiser la description de poste en français, veuillez sélectionner le français ("Select Language") dans le menu déroulant au haut de la page

Location: Hybrid and Remote work options available across most North America locations.

WE MAKE FUN...FUNNER.

We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

"This position is open to qualified individuals anywhere in the Americas where EA operates as an employer."

We are looking for an experienced Technical Artist to join the Skate team. You will report to the Technical Art Director for Tools and Pipelines.

Responsibilities:

  • Support Outsource teams as a key point of contact to help support tool deployment, asset creation, performance budgets and guidelines, and troubleshooting in Frostbite and in our DCC workflows.

  • Work with Outsourcing Vendors, Technical Artists, Tools Engineers & Rendering Engineers to improve workflows and tools to scale our asset management and production capability.

  • Help teams with integrating work from RAW into Source and establish any necessary testing, process, or tools improvements.

  • Identify improvements to pipelines, workflows, and tools to serve product goals and make updates to improve efficiency, quality of life and useability.

  • Evaluate performance and budgets of content created in partnership with our outsourcing vendors and support to surface issues and help make content efficient.

  • Exhibit a high degree of technical knowledge about current state-of-the-industry content workflows, tools and pipelines.

Qualifications:

  • You have 3+ Years Experience as a Technical Artist working on Tools and Pipelines.

  • You have developed tools and pipelines on at least 1-2 shipped console/PC titles.

  • You understand architecture for complex tools and pipelines with a focus on content creator (artist/designer) friendly workflows and scalability.

  • You love collaborating with different audiences to partner in technology and tool development: Content Creators, Technical Artists, Tools and Rendering SEs

  • You have experience with at least one of the following pipelines: Environments, Character, Rigging, Animation, or Asset Management

  • You understand real-time game content and the requirements for these to be efficient and high quality (i.e. make sure the output of tools is usable for games).

  • You are proficient in at least one of the following languages: Python, C#, C++

  • You have acquired expert knowledge in a few 2D and 3D Art packages and workflows: i.e. Maya, Photoshop, Substance, or Houdini.



US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.


BASE SALARY RANGES

• California (depending on location e.g. Los Angeles vs. Sacramento):
º $122,300 - $170,600 USD Annually
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $104,000 - $170,600 USD Annually
• Jersey City, NJ :
º $137,300 - $170,600 USD Annually
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $111,800 - $151,800 USD Annually
• Washington (depending on location e.g. Seattle vs. Spokane):
º $104,000 - $174,700 USD Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

 

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Community / Marketing Title: Technical Artist – Tools & Pipeline - Outsourcing

Company Profile:

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 29

Can this position be remote?: 1

EEO Employer Verbiage:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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© 2024 Electronic Arts Inc.

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