Software Engineer III - 12 month
Multiple Locations: Vancouver, BC, Canada • Seattle, WA, USA • Toronto, ON, Canada • Edmonton, AB, Canada
Requisition Number: 183518
Position Title: Software Engineer III
External Description:
Empower players to create content, limited only by their imagination. At Electronic Arts we have many examples of players creating content, whether it be a skateboard park in Skate or fantastical mansions in the Sims 4.
To enable players to become creators, we are looking for a Software Engineer to shape the technology that powers creation. If you have experience with building services for user generated content through modern techniques connecting multiple services together we want to hear from you. You will work with an experienced team that has collectively built and worked on games and backend services for more than two decades. You will work with multiple developers to bring the next game services to life.
As a Software Engineer you will
- Develop responsive, resilient, massively scalable, and globally available services that support millions of players
- Embrace and apply vision of SRE principles and Best Practices.
- Apply and improve service deployment and troubleshooting strategies that maximize uptime
- Design, review and implement APIs that are consistent, and testable
- Work with client engineers and designers to iteratively add features and improve APIs
- Maintain a suite of automated tests that validate the correctness of backend services
Qualifications
Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialogue to be considered.
- Bachelor/Master's degree in Computer Science, Computer Engineering or related field.
- 5+ years of job experience in a hands-on development role
- Shipped and supported scalable web services hosted in the cloud
- Experience with development, deployment and live support of large systems and features
- Experience with at least one of the following programming languages: Java/Kotlin, TypeScript
- Knowledge of platforms, architectures and the CNCF landscape with an understanding of Kubernetes, Kubernetes API and CRDs.
- Experience with public cloud providers (AWS, GCP, Azure)
- Developed APIs for products that release new updates with zero downtime strategies and tools
- Experience with load testing, troubleshooting, and optimizing performance of web services
- Experience communicating updates and resolutions to our game team partners
Pluses
- You've worked in the games industry before
- You've shipped web services that scale to millions of daily users
- You have experience working in large data-driven services
Ceci ne s’applique pas au Québec.
COMPENSATION AND BENEFITS The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs. BASE SALARY RANGES • California (depending on location e.g. Los Angeles vs. Sacramento): º $140,700 - $204,700 USD Annually • New York (depending on location e.g. Manhattan vs. Buffalo): º $125,300 - $204,700 USD Annually • Jersey City, NJ : º $164,800 - $204,700 USD Annually • Colorado (depending on location e.g. Denver vs. Colorado Springs): º $131,000 - $174,800 USD Annually • Washington (depending on location e.g. Seattle vs. Spokane): º $125,300 - $198,100 USD Annually • British Columbia (depending on location e.g. Vancouver vs. Victoria): º $115,100 - $161,200 CAN Annually Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. |
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Community / Marketing Title: Software Engineer III - 12 month
Company Profile:
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EEOText:
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Days Open: 121
Can this position be remote?: 1
EEO Employer Verbiage:
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.