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Frostbite Master Thesis

Location: Stockholm, Sweden

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This position is no longer open.

Requisition Number: 183429

Position Title: Intern General

External Description:

Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build.  Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline. Learn More

We are looking for Master Thesis students to work on our team and go deep in any of multiple problem spaces. For this current hiring cycle, we are looking for you who is interested in exploring any of the following subjects:

  • Diffuse specular reflections with spherical gaussians

Real-time Diffuse specular reflections can be achieved with existing GI technology but breaks down in real world scenarios due to performance and storage complexity. Investigate different storage mediums in terms of efficiency, quality and performance.

  • Crowd Ray Tracing

Crowd presents a non-trivial challenge when trying to ray trace against it efficiently, especially for 2-level hierarchies. These include: number of instances, sharing blas data, generating skinned vertex positions, etc. Investigate alternative strategies for tracing rays against crowds.

  • Strand hair ray tracing

Strand hair is another challenging ray tracing topic. Including each strand individually into the TLAS is very expensive. Investigate strategies and alternative representations for ray tracing.

  • Global Illumination Resampling

Interactive Global Illumination is still a computationally challenging problem. Recent advances in interactive GI has paved the way to use existing GI algorithms to augment unidirectional path tracing for screen-space reservoir resampling with a set of sparse world-space probes. Advances in this area could pave the wave for faster and more interactive GI in game titles.

  • Real-time neural radiance caching for path tracing - Neural Radiance Cache, Spatial Hash Radiance Cache

The Neural Radiance Cache is an AI technique aimed at improving signal quality and potentially performance in the context of path tracing. The NRC operates in world space and predicts radiance at any point in the virtual world using path-traced live-trained data.

Spatial Hash Radiance Cache (SHaRC) is a similar technique aimed at achieving the same goals as NRC. Either technique potentially improves interactive GI massively. Investigate and draw conclusions on how these methods affect quality.

  • Random-Access Neural Compression of Material

The continuous advancement of photorealism in rendering is accompanied by a growth in texture data and, consequently, increasing storage and memory demands. Novel research proposes an efficient way of storing information  specifically designed for material textures, and unlocking more detail. Investigate the potential benefits of similar techniques. 

Requirements 

  • You are pursuing a MsC. in Computer Science or a related field in Sweden.
  • Experience with C++
  • Graphics programming (Rendering)

This internship is unpaid and temporary employment. It needs to be associated with a university education or any other type of education that has an internship period planned into the education plan, for example LiA. We are not able to provide relocation services for this role, so we will only consider candidates already residing in Sweden.

We look forward to receiving your application!

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Community / Marketing Title: Frostbite Master Thesis

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 21

Can this position be remote?: 0

EEO Employer Verbiage:

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