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Principal Composer

Multiple Locations: Seattle, WA, USA • Redwood City, CA, USA • Los Angeles, CA, USA • Vancouver, BC, Canada • Orlando, FL, USA • Austin, TX, USA

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Requisition Number: 182204

Position Title: Principal Audio Artist

External Description:

Cliffhanger Games is a newly formed Seattle Studio focusing on blockbuster action-adventure games and pioneering next-generation emergent storytelling beginning with Marvel's Black Panther. Join us to pursue your passion to build unique, groundbreaking, and inclusive games that empower players to create incredible stories of heroic adventure. 

We are seeking a passionate Game Music Composer to join our team of seasoned professionals in creating high-quality games. The ideal candidate will have extensive experience in game development production, specializing in composing and implementing compelling music for dynamic gaming environments. You will play a crucial role in developing and enhancing our game music systems and pipelines, significantly contributing to an enriching player experience. As part of our team, you will collaborate closely with internal team members and report directly to the Director of Audio. This exciting opportunity offers the chance to work with one of the world's leading game development teams. We welcome applicants for both local and remote positions.

Responsibilities

  • Create and compose AAA-quality music that enhances the game's atmosphere and narrative.
  • Implement the composed music seamlessly into the game environment.
  • Collaborate with, direct, manage and coordinate 3rd party talent, outsourced music vendors, instrumentalist and composers
  • Organize and arrange recording sessions with orchestras, choirs, and instrumentalists in various facilities.
  • Develop, document, and prototype efficient pipelines or workflows for music implementation and composition.
  • Provide support for marketing initiatives and public-facing music requirements.
  • Work closely with the Director of Audio to establish and uphold the audio quality standards.
  • Actively collaborate with the Director of Audio and the audio team on defining the music's design, style, tone, and alignment with project objectives.

Qualifications

  • 10 years of game audio development production
  • 10 years of game audio or film music industry
  • Must of shipped 5+ AAA game titles with your implemented compositions
  • Knowledge of industry game music standards and trends of musical styles
  • Must have solid foundation in music theory and orchestration

Technical skills

  • Experience with professional DAW and plugins
  • 5 years Audiokinetic Wwise experience or game audio middleware equilavent
  • Experience with Scripting languages a plus
  • Experience with Unreal Engine a plus
Ceci ne s’applique pas au Québec.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.


BASE SALARY RANGES

• California (depending on location e.g. Los Angeles vs. Sacramento):
º $170,500 - $259,300 USD Annually
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $167,300 - $259,300 USD Annually
• Jersey City, NJ :
º $202,600 - $259,300 USD Annually
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $180,100 - $237,200 USD Annually
• Washington (depending on location e.g. Seattle vs. Spokane):
º $167,300 - $238,500 USD Annually
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $151,800 - $208,900 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

 

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Community / Marketing Title: Principal Composer

Company Profile:

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 78

Can this position be remote?: 1

EEO Employer Verbiage:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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