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Encounter Designer

Mehrere Standorte: Marina Del Rey, CA 90292, USA • Redwood City, CA, USA • Vancouver, BC, Canada • Seattle, WA, USA

Hinweis

Diese Position ist nicht mehr offen.

Requisition Number: 178373

Position Title: Game Designer I

External Description:

Encounter Designer - Ridgeline Games

Ridgeline Games is focused on building rich narrative campaigns with memorable characters and powerful experiences all in the Battlefield universe. We are building a new studio in the Seattle area composed of leaders and talent with a vast array of AAA game dev experience. As we assemble our diverse team, all who have a voice in making great games together, we are looking for a healthy mixture of tempered veterans and young passionate individuals eager to make a difference.

Role Overview: We are looking for an enthusiastic, structured Encounter Designer to work on the future of Battlefield. Reporting to the Lead Level Designer, you will create engaging and memorable experiences through gameplay.

You are experienced in game play, action scripting, balance, and pacing. And the creative challenges and needs of a single player action game.

Responsibilities:

  • Ownership of combat experiences across a portion of a Single Player game.
  • Collaborate to establish and evolve enemy encounters across our levels.
  • Assimilate and incorporate playtests and feedback to make exciting, accessible, and fun FPS experiences.
  • Design, script, and balance second-to-second gameplay, ensuring the player experience remains fun and rewarding throughout.
  • Communication with important partners, both internal and external to the team. 

Qualifications:

  • 3 years of game development experience
  • Previous history of creating Single Player Combat experiences
  • Design system documentation
  • Professional experience from game engines and visual scripting languages in engines such as Frostbite, Unreal, Unity or equivalent.
  • AAA Experience
  • Experience with AI Systems
  • Great collaboration skills, across both local and remote teams
  • Be the champion for system improvements.
  • Push boundaries through experience with the subject.

Next Steps

The following are required as part of the application process:

  • Apply online with a resume.
  • Provide web link on resume for online portfolio (required)
  • As part of the application process, we may ask you to complete a test.
  • This may be an Art, Audio, Design, Engineering or Writing test.

Benefits

We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401k with company match, and of course, free video games. And since we realize it takes world-class people to make world-class games, we offer great compensation packages and a culture that values creativity and individuality.

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

• California (depending on location e.g. Los Angeles vs. Sacramento):
º $78,500 - $119,650
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $73,150 - $119,650
• Jersey City, NJ:
º $84,750 - $119,650
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $73,150 - $97,500
• Washington (depending on location e.g. Seattle vs. Spokane):
º $73,150 - $105,250

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

City:

State:

Community / Marketing Title: Encounter Designer

Company Profile:

Electronic Arts Inc. ist ein weltweit führender Anbieter interaktiver Unterhaltungssoftware. EA bietet Spiele, Inhalte und Online-Dienste für internetfähige Spielkonsolen, Personalcomputer, Mobiltelefone und Tablets an.

EEOText: EA engagiert sich für Chancengleichheit und Gleichstellung. Alle Personalentscheidungen werden unabhängig von Ethnie, Hautfarbe, Herkunft, Abstammung, Geschlecht, Geschlechtsidentität oder ausgelebtem Geschlecht, sexueller Orientierung, Alter, genetischer Information, Religion, Behinderung, Krankheit, Schwangerschaft, Familienstand, Veteranenstatus oder anderer durch das Gesetz geschützte Charakteristiken getroffen. Wir berücksichtigen unter Einhaltung der geltenden rechtlichen Bestimmungen auch qualifizierte Kandidaten mit Vorstrafen. EA sorgt außerdem für die durch geltendes Gesetz vorgeschriebenen Anpassungen am Arbeitsplatz für Individuen mit anerkannten Behinderungen.

Days Open: 94

Can this position be remote?: 1

EEO Employer Verbiage:

EA engagiert sich für Chancengleichheit und Gleichstellung. Alle Personalentscheidungen werden unabhängig von Ethnie, Hautfarbe, Herkunft, Abstammung, Geschlecht, Geschlechtsidentität oder ausgelebtem Geschlecht, sexueller Orientierung, Alter, genetischer Information, Religion, Behinderung, Krankheit, Schwangerschaft, Familienstand oder Veteranenstatus getroffen. EA sorgt außerdem für die durch geltendes Gesetz vorgeschriebenen Anpassungen am Arbeitsplatz für Individuen mit anerkannten Behinderungen.

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