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Generalist Software Engineer

Location: Orlando, FL, USA

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This position is no longer open.

Requisition Number: 177845

Position Title: Software Engineer I

External Description:

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL® hockey, NBA LIVE basketball, and EA SPORTS UFC.

EA SPORTS Madden NFL is the best-selling sports property in U.S. Video game history. Madden NFL is an immersive, simulation-based, authentic NFL interactive experience, empowering fans to play out their NFL fantasy of winning the Super Bowl (and much more). Madden NFL has entertained fans over three decades with more than 130 million lifetime units sold. Madden NFL is developed at EA's Tiburon Studio in Orlando, FL, and Madrid, Spain by a team that prides itself on innovation and creative collaboration. We are looking for talent with a passion for sports to create experiences that connect with millions of football fans around the world to grow the love of the sport.

Reporting to the Development Director, you will help build our core development team, specifically one of the back-end teams to shipping. We are looking for engineers who are strong at analyzing existing code bases and evaluating a variety of issues. Bug fixing in existing features and tools and the addition of new, dev-only features will be the core of your experience.

Your Responsibilities:

  • Merge code and data between multiple development lines.
  • Maintain stability of the product during development.
  • Ensure the product is stable in production.
  • Debug and fix issues in the product or in the tools used to develop the product.
  • Communicate priorities with partner teams.
  • Propose, document, and implement changes to improve team processes.

Your qualifications:

  • 1 year experience with C++ language, best practices, and architectural considerations.
  • 1 year experience with debugging skills.
  • Quickly ramp up on an existing code base.
  • Flexibility to adapt to changing priorities and then the ability to re-prioritize accordingly.
  • Communicate with people across all different development team ranks, disciplines, and skills.
  • Works well with high-level technical guidance and quickly adapts to changing code bases and problems.
  • Must be available to work on-site out of our Orlando Studio.

City:

State:

Community / Marketing Title: Generalist Software Engineer

Company Profile:

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。 EA 提供适用于联网主机、个人电脑、手机和平板电脑的游戏、内容和在线服务。

EEOText: EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况、退伍军人身份或其他任何受法律保护的特征等因素的影响。 我们也会遵照相关法律,考虑雇佣带犯罪记录的合格申请者。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

Days Open: 35

Can this position be remote?: 0

EEO Employer Verbiage:

EA 是一个奉行机会均等的雇主。 所有招聘决定均不考虑种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性向、年龄、遗传信息、宗教信仰、残障状况、医疗状况、怀孕状况、婚姻状况、家庭状况或退伍军人身份等因素的影响。 EA 还会遵照相关法律,为符合条件的残障个体改善工作环境。

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