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Cinematic Lead (Star Wars FPS)

複数の場所: Los Angeles, CA, USA • Vancouver, BC, Canada • Seattle, WA, USA

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このポジションはもう募集していません。

Requisition Number: 177442

Position Title: Cinematics Director II

External Description:

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. You can learn more about our studio and values at respawn.com/studio.

In collaboration with Lucasfilm, the Star Wars FPS Team is developing a new AAA FPS in the Star Wars galaxy. Inspired by classic titles like Dark Forces and Jedi Knight: Dark Forces 2, our story-driven single player game is being developed from the ground up leveraging the power of Unreal Engine 5. We’re combining this inspiration and technology with Respawn’s pedigree for making best-in-class shooters to deliver a brand new experience our players will love.

We are seeking a Lead Cinematics Artist to join our growing team. As a Lead Cinematics Artist on the project, you will be at the center of our multidisciplinary collaboration bringing a new Star Wars story and characters to life. We’re looking for an excellent storyteller and visual artist that is also an accomplished manager who can coordinate our cinematic needs with multiple art departments.

What you’ll do…

  • Collaborate with Animation, Lighting, Narrative, Audio and other art departments to create real-time cinematics and other narrative content.
  • Be a champion for our story and characters and find the best ways to present them to our players.
  • Own the in-engine implementation of cinematic content.
  • Develop and drive the pipelines and processes required to execute high quality cinematics.
  • Coordinate and facilitate cinematic processes from pre-vis all the way to polished shots running in-engine.
  • Be able to predict dependencies, production requirements, resource demands, and be able to develop strategic plans to mitigate the risks associated with them.
  • Play a central role in the recruiting efforts of the team, including screening, interviewing, final selection, and offer decisions.

Ideally, you will have…

  • 8+ years professional experience working in cinematics and interactive narratives for games.
  • Experience with body and facial performance capture pipelines.
  • The ability to design a production pipeline and establish the processes, planning, and documentation required to roll that pipeline out to a team.
  • A strong understanding of visual storytelling, cinematography, editing, and scene composition.
  • Experience working with real-time game engines and their respective toolsets, Unreal and Sequencer preferred.

If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed it.

In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento):
  • $129,050 - $204,600
  • New York (depending on location e.g. Manhattan vs. Buffalo):
  • $127,850 - $204,600
  • New Jersey (depending on location e.g. Jersey City vs. Trenton):
  • $127,850 - $204,600
  • Colorado (depending on location e.g. Denver vs. Colorado Springs):
  • $127,850 - $189,050
  • Washington (depending on location e.g. Seattle vs. Spokane):
  • $127,850 - $189,050

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

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Community / Marketing Title: Cinematic Lead (Star Wars FPS)

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無、および法律で保護されたその他のあらゆる状況は考慮されません。 また、犯罪歴のある人物の雇用も、募集要項を満たす応募者の場合は適用法令に従って検討します。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 52

Can this position be remote?: 1

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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