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Associate Character Artist

위치: Orlando, FL, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 177261

Position Title: Associate Character Artist

External Description:

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL® hockey, and EA SPORTS UFC.

The EA SPORTS ART team is a global community of content creators covering Characters, Environments, Lighting, Project Management, Technical Art, and Visual Effects. Fueled by imagination and a unified passion to grow the love of sports for players worldwide, we push visual boundaries and create leading edge content. Serving our broad portfolio of sports titles, we craft amazing games for hundreds of millions of sports fans worldwide through inspiring visuals and immersive experiences. We are a diverse group that encourages team members to bring their unique perspectives and expertise to the table.

Your Responsibilities:

The Character Artist builds the geometry of organic and inorganic characters in the game. EA Character Artists are experienced in human character modeling of both realistic and stylized figures in Maya. Character models are complex and detailed in video games with some characters coming close to 500,000 polygons. Reporting to the team Development Manager, the Character Modeler will be asked to show an interest in opportunities to improve character creation across multiple teams within EA. They will work directly with the Lead Character Modeler and the AD to ensure content is meeting the quality bar.

Your Qualifications:

  • 3+ years' experience in modeling and character art
  • Bachelor's degree or higher
  • A portfolio in realistic character art. Please provide a link to a portfolio on your resume.
  • Experience working with Maya, Photoshop, and ZBrush
  • Experience in prototyping and working with diverse teams consisting of technical artists, artists, and engineers.
  • Knowledge of new industry-standard tools, workflows, and techniques including physically based rendering.
  • Demonstrate an expert understanding of human anatomy, clothing construction (wrinkle behavior), proportion, silhouette, and topology and how it relates to rendering and deformation.
  • Demonstrate an understanding of a broad mix of character-related disciplines such as modeling, texturing, shading, rigging & binding, animation, facial animation, and blend shapes.
  • Demonstrate an expert ability to prepare assets for physical simulations such as cloth, hair.
  • Demonstrate an excellent ability to interpret 2D reference material and scan data into 3D textured and surfaced models.
  • Demonstrate an ability to document workflows that will be used by our teams.
  • Sports knowledge and is a plus, but not a requirement!

US COMPENSATION AND BENEFITS

The hourly pay ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the hourly pay range for your specific location.EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

HOURLY PAY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento):º $31 - $47
  • New York (depending on location e.g. Manhattan vs. Buffalo):º $28 - $47
  • New Jersey (depending on location e.g. Jersey City vs. Trenton):º $28 - $47
  • Colorado (depending on location e.g. Denver vs. Colorado Springs):º $28 - $42
  • Washington (depending on location e.g. Seattle vs. Spokane):º $28 - $42The hourly rate is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees.

City:

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Community / Marketing Title: Associate Character Artist

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 38

Can this position be remote?: 1

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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