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Lead VFX Artist - Ridgeline Games

Location: Seattle, WA, USA

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Requisition Number: 177100

Position Title: Senior Visual Effects Artist 2

External Description:

Ridgeline Games is focused on building rich narrative campaigns with memorable characters and powerful experiences all in the Battlefield universe. We are building a new studio in the Seattle area composed of leaders and talent with a vast array of AAA game dev experience. As we assemble our diverse team, all who have a voice in making great games together, we're looking for a healthy mixture of tempered veterans and young passionate individuals eager to make a difference.

Role Overview:

You will be a seasoned VFX artist with some technical experience creating beautiful, chaotic and realistic VFX in games. You will help define our production techniques, maintain budgets while always being focused on the highest quality execution – with empathy and clarity being at the heart of who you are as a leader.

You will report to the Studio Art Director.

Responsibilities:

Our Lead VFX Artist is a practical artist, inspired not only by the games industry but also by film, 2d, cinema and other media. Building games can be tough, with many challenges and a constantly evolving production environment. Proven experience is a necessity for this role. Our ideal Lead VFX Artist will have shipped two or more AAA games, with at least one of those titles in the position of lead VFX artist. Knowledge of commercial and proprietary games engines is a must, as this is a hands-on position, and you are comfortable with problem solving and communicating with your team daily. Additionally, you have experience communicating information and requests to other technical artists, engineers and designers to achieve the requirements of the project. You will be communicate with an Art Director and taking feedback and direction, making sure the VFX team is maintaining the vision for the project at the highest quality.

    • An understanding of the VFX process, realistic execution and beautiful visuals.
    • Experience with industry VFX packages to shatter, simulate, flood and set fire to in-game geometry in real-time (example: FumeFx, RayFire, Houdini, Maya Fluids, Alembic, Popcorn FX, MASH).
    • You will implement, polish, and refine your work based on feedback, concept and direction and communicate the best process and technique to the VFX team.
    • The ability to write documentation where required and maintain production requirements such as stand-ups, feedback and communication with peers.
    • Experience working with an Art Director to develop direction and quality goals and parsing that information to a team for execution.
    • Be a patient, and a mentor to your team; pathfinding, and conflict resolution are all part of who you are as a leader.
    • Have experience with cross discipline collaboration as a core tenant of who you are as a leader

Qualifications: Expertise in any of the following areas

  • Work with Photogrammetry
  • Optimization
  • A passion of cinematic VFX and recreating that using real-time techniques
  • Experience scaling a technique or process across a team
  • Experience with daily scrums and management requirements of the role

Next Steps

The following are required as part of the application process:

  • Apply online with resume
  • Provide web link on resume for online portfolio (required)
  • As part of the application process, we may ask you to complete a test
  • This may be an Art, Audio, Design, or Writing test

Benefits

We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401k with company match, and of course, free video games. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that values creativity and individuality.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES
• Washington (depending on location e.g. Seattle vs. Spokane):
º $127,850 - $189,050

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

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Community / Marketing Title: Lead VFX Artist - Ridgeline Games

Company Profile:

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 112

Can this position be remote?: 0

EEO Employer Verbiage:

About Electronic Arts

We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. 

 

We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. 

 

Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game.

 

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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