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Software Engineer - Game Server Hosting

위치: Redwood City, CA, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 176536

Position Title: Software Engineer II

External Description:

We are EA

And we make games - How cool is that? In fact, we entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. But making games is hard work. That's why we employ the most creative and passionate people in the industry. Save the planet from Alien Invaders. Score the winning touchdown. Yup - It's the coolest job on the planet!

The Challenge Ahead:

Cloud innovations change the gaming industry landscape every day, adding new capabilities, enabling new scenarios, and redefining the category. Within EA, the Game Server Hosting organization builds the critical, cloud-native game server infrastructure and studio-facing tooling that underpins EA’s current generation of multiplayer games and fuels innovation of the next wave. We are looking for a highly motivated Game Engine/C++ Software Engineer to deliver reusable components and connectors between game servers, their engines, and our game server hosting ecosystem.  Your efforts will directly contribute to helping ship EA’s next amazing multiplayer games.

Responsibilities:

  • You will work on reusable modules and integrations spanning multiple game engines.
  • You will manage the game server process lifecycle and ensure successful startup, healthy runtime, and clean exit.
  • You will ensure game server telemetry (logs, metrics) are collected and made available to game teams.
  • You will provide mechanisms for game teams to send commands and debug running game server instances.
  • You will work closely with game studio partners to facilitate integration of our components and products into their game code and seek repeatable solutions.
  • You will collaborate with product and program management to ensure clarity and understanding of features and priorities.
  • You will develop creative solutions that address customer requests, deliver new product features, and solve product defects.
  • You will contribute to the successful launch of online games from some of the industry's top franchises.

Qualifications:

  • 2+ years hands-on commercial software development experience
  • Experience working in C++ codebases
  • Exceptional analytical and creative problem-solving skills
  • Comfortable with large modular codebases
  • Ability to utilize a wide range of debugging tools (logging, tracing, stepwise-debugging etc.)
  • Education: Bachelors' degree in Computer Science, Computer Engineering, or equivalent work experience.

Bonus Experience Points:

  • Experience working with a commercial-grade game engine (Unreal Engine, Unity, Frostbite etc.)
  • Comfortable utilizing Linux debugging tools (GDB, Valgrind etc.)
  • Experience with Docker and Kubernetes
  • Experience with the Go and C# programming languages

City:

State:

Community / Marketing Title: Software Engineer - Game Server Hosting

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 26

Can this position be remote?: 0

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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