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Senior Software Engineer - Gameplay (Systems)

여러 위치: Washington, USA • Seattle, WA, USA • Pasadena, CA, USA • Toronto, ON, Canada • Redwood City, CA, USA • Edmonton, AB, Canada • Vancouver, BC, Canada • Orlando, FL, USA • Austin, TX, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 176498

Position Title: Sr Software Engineer I

External Description:

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

Finding great talent and supporting our studios to be the top choice for people to truly shine is central to our philosophy. This is the principle behind our newly formed Seattle Studio focusing on open-world action-adventure games and pioneering next-generation emergent storytelling. Join us and pursue your passion to create high quality, groundbreaking games that empower players to produce incredible stories of heroic adventure. Help form the foundation of our ambitious, creative, diverse and inclusive team as we embark on this exciting journey!

We are looking for an accomplished Senior Software Engineer with a passion for innovative and engaging experiences to help us realize our vision of player-driven narrative in a AAA open world action RPG. Your primary role will be to work closely with our design team and author robust and flexible systems in support of our dynamic narrative gameplay goals. You will have the support of both a lead for technical guidance and a manager to ensure professional growth and well-being. And as a core member of our highly collaborative team, your influence will span as much of our codebase and design as your skills and interests dictate. 

Responsibilities:

  • Collaborate with partners across the team to develop the interconnected systems that will drive our procedural relationships and stories 
    • Partner with a mix of technical and less technical team members to establish requirements
    • Design, author, refine and maintain your systems to meet all functional, technical, and schedule requirements
    • Work with QA and technical leadership to ensure stability and robustness of your systems
  • Help grow your knowledge and skills and that of those around you by working closely with your peers through impromptu conversations, technical discussions and code reviews
  • Be supportive of those around you and open to both proposing and exploring new ideas, technologies and practices

Qualifications:

  • Degree in Computer Science or equivalent
  • 5+ years of professional C/C++ experience
  • Experience shipping complex gameplay systems (RPG systems, world state and narrative systems)
  • Eager collaborator with both engineers and content creators
  • Passion for excellence in both your individual contributions and the quality of the game
  • Appreciation for robust, maintainable, easily readable code

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

• California (depending on location e.g. Los Angeles vs. Sacramento):
º $143,150 - $221,750
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $130,600 - $221,750
• Jersey City, NJ :
º $130,600 - $221,750
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $130,600 - $181,850
• Washington (depending on location e.g. Seattle vs. Spokane):
º $130,600 - $210,000

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

City:

State:

Community / Marketing Title: Senior Software Engineer - Gameplay (Systems)

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 55

Can this position be remote?: 1

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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