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Technical Sound Designer

Location: Stockholm, Sweden

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Requisition Number: 176470

Position Title: Sr Audio Artist I

External Description:

known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative Mirror's Edge games.

We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.

At DICE we love to push boundaries with creativity, passion, and the constant ambition to create something extraordinary. To do that we need the right team for the job at hand. With new challenges on the horizon, we are now looking to expand our Audio Team with an additional experienced Technical Sound Designer.

A Technical Sound Designer at DICE focuses on the technical aspect of game audio; planning and creating a technical foundation for our projects, whilst maintaining existing systems. The role can be very broad and can be very complex, touching multiple audio aspects on a single title or across all projects. The role reports to the Audio Director on the project, with the Lead Technical Sound Designer as your day to day manager.

Responsibilities

  • Create, maintain, and share information about processes, best-practices and performance within the wider audio team.
  • Identify and remove risk (areas) from the projects.
  • Create sound assets and implementations that live up to our creative and technical goals, and iterate on these.
  • Test systems and assets in the game, concerning functionality, performance, optimization, uniformity and readability.
  • Explore and implement procedural solutions which may benefit the audio team and minimize time spent on non-productive or repetitive tasks.

Qualifications

  • Someone with 2+ years of experience working with game audio implementation or related.
  • Proficient in at least one of the current generation of industry-standard audio tools and workflows, namely; WWISE, FMOD, Unity, Unreal, Frostbite etc.
  • Someone with an understanding of logic-based systems, and a working knowledge of node based visual scripting tools, for example Unreal Blueprints, Pure Data, Max MSP, Frostbite, Reaktor, modular synthesis etc.
  • Someone experienced with modern audio creation equipment, software and recording techniques, with a high level of proficiency in at least one DAW.
  • A person with Python (or other) scripting language(s) experience; proficiency is a plus. Coding experience with C, C++, C#Lua, Swift or visual scripting languages is a bonus.
  • Proven artistic qualities and be excellent at interpreting reference and following direction.
  • A solid appreciation and understanding of how sound works in real-life. A sense for realism and believability, whilst being able to favor readability to support gameplay.
  • A broad understanding of technical workflows and integrating audio into the game environment using the tools at hand, creating with quality and efficiency whilst being mindful of performance constraints.
  • The ability to establish what good implementation looks like with regards to efficiency, usability, consistency and sustainability. 
  • Someone who contributes to a collaborative, transparent and learning culture within the team and who takes an active interest in improving the craft and the discipline, whilst keeping DICE.Audio at the forefront of game audio.

 

As part of your application, please provide:

  • An up-to-date resume and cover letter
  • A show-reel demonstrating your skills
  • As part of the application process we might ask you to perform a work assignment.

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Community / Marketing Title: Technical Sound Designer

Company Profile:

Electronic Arts is the leading interactive entertainment company, powered by innovative technology. We create incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need creative, collaborative, diverse and adaptable people to keep making Electronic Arts better.

EEOText: About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Date Opened: 2022-10-27 11:26:53.82

EEO Employer Verbiage:

About EA

We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. 

 

We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. 

 

Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game.

 

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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