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Software Engineer

위치: United Kingdom

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 176212

Position Title: Software Engineer III

External Description:

We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful Battlefield franchise, the Star Wars™: Battlefront franchise, and Mirror's Edge. Our people are the backbone and driving force to our creative products. That's why we're dedicated to providing everyone the chance to express themselves and be their very best as we all work towards a common cause.

We are looking for a Network Software Engineer with experience writing performant, maintainable code in C++. We find added value in candidates with expertise in optimizing game engine performance and developing networked gameplay features.

We believe that you are a team player who is eager to work as part of a passionate, tight-knit team. You can identify the small changes that make a big difference. You embrace change, and you lead by example.

As a Network Software Engineer you will be an important part of providing an enjoyable gaming experience to our players by ensuring that the networking in our games is efficient and responsive. You will work in a small team with a focus on game server performance and network systems, ensuring that DICE games exceed the expectation of our players. You will report into a Tech Lead.

As part of DICE and with a close collaboration with Frostbite and the rest of EA, you will work with leading industry talent in one of the largest game development communities in the world. Your ideas and implementations will change how DICE creates games and will often influence the rest of EA through direct contributions to the Frostbite engine.

Responsibilities

  • Support game teams with solving netcode related issues.
  • Coordinate the bandwidth and latency of networked game features.
  • Investigate areas where the netcode can be improved.
  • Increase responsiveness of networked gameplay features.
  • Extend the tool-chain for analyzing and debugging gameplay network issues.
  • Advise designers when building and improving networked game features.

Requirements

  • 5 years relevant work experience.
  • Experience with multithreaded software development in C/C++.
  • Experience with client/server architectures in games.
  • Knowledge of networking fundamentals such as replication, authority, prediction and correction.
  • Experience building performant and scalable networking features or systems in a game context.
  • Have an eye for responsiveness and correctness in networked multiplayer games.

Beneficial

  • Experience with Linux/Unix development.
  • Shipped at least one AAA title as a software engineer.
  • Experience optimizing both low and high-level code systems.
  • Prior experience with low-level network libraries.

City:

State:

Community / Marketing Title: Software Engineer

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 183

Can this position be remote?: 1

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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