filler

Software Engineer III

여러 위치: San Francisco, CA, USA • Austin, TX, USA

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 175719

Position Title: Software Engineer III

External Description:

We are EA

And we make games - How cool is that? In fact, we entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. But making games is hard work. That's why we employ the most creative and passionate people in the industry. Save the planet from Alien Invaders. Score the winning touchdown.

Yup - It's the coolest job on the planet!

 

https://www.ea.com/about

 

EA Core Values:

  1. Creativity: Striving to bring imagination, original ideas, and excitement to everything we do.
  2. Pioneering: Acting with the curiosity and courage that it takes to experiment, innovate, and lead.
  3. Passion: We are at our best when we pursue what we love, and have fun doing it.
  4. Determination: Bringing focus, drive, and conviction to our actions. Thriving on the journey, and being motivated to achieve excellence.
  5. Learning: Listening, having humility, being open to new ways of thinking, and looking with a lens of inclusion. Challenging ourselves to grow and change as a company.
  6. Teamwork: Committed to each other, and to the accountability and integrity it takes to be a successful diverse team.

 

The Team:

Production Infrastructure & Engineering (PI&E) 

At EA, PI&E organization provides the critical platforms and infrastructure hosting solutions that power EA’s online gaming services such as marketplaces, social features, and leaderboards. We focus on creating new services and systems in collaboration with our divisional and studio partners, that create, maintain, and monitor the infrastructure, and simplifying infrastructure workflows.

 

Day to Day:

At EA, we have a variety of medium to large size micro services written in Golang or Typescript, which adhere to good coding standards and architecture. There are a wide variety of tasks to be completed. These tasks range from developing core platform features to onboarding services and tools for specific requirements such as availability, tracing, etc. Furthermore, our team provides a platform Service Catalog to help partners manage infrastructure, ship quality code, and handle various other service related tasks. Backstage is an open source project that we rely upon for the development of new features.

 

Open Source Project Backstage: https://github.com/backstage/backstage

 

Here's a collection of some of the skills we value and use. Don't be discouraged if your strengths lie in particular areas more than others: that's what a team is for!

Technologies Used In Our Team:

  • Language Proficiency: Golang, Typescript, Node.js, Express.
  • Dev Ops: Kubernetes, Docker, Prometheus.
  • Cloud Providers: AWS,GCP, Azure (yes we use all three).
  • Database: Relational (MySQL, Postgres) NoSQL (self managed MongoDB, DynamoDB).

 

What a Software Engineer III does on EA’s PI&E team:

  • Collaborate with product, program and project management to ensure clarity and understanding of features and priorities.
  • Work directly with divisional and studio partners to understand priorities and requirements while contributing to releasing games to market.
  • Participating in an on-call rotation with our other team members.
  • Authoring runbooks, configuring dashboards, automating alerts, and finding strategies to automate away pain.
  • Engineering Collaboration software JIRA, GitLab, Confluence.
  • Implementing and supporting Kubernetes-based infrastructure.
  • Develop and monitor clusters running micro services hosted on different cloud providers.
  • Collaborate with the team to design and drive the development and quality processes, coding standards, and practices.
  • Create API based services in Go and Typescript.
  • Distributed systems experience and a deep understanding of how web-related services (load balancers, high availability solutions, web servers, databases, caching daemons, etc.) work.
  • Efficiently develop code meeting peer-reviewed code standards, using team-selected tools.
  • Collaborates with support teams and partners to debug and resolve production incidents with deployed products.
  • We love and support open source software at EA and we use projects like:
    • Backstage
    • authzed/spicedb
    • Kubernetes
    • Prometheus (logging and alerts)
  • Interacts with, and contributes to, the open source software community as it intersects with our work.
  • You may not be an expert on the front-end, but are able to pick up and work with JS/React once in a while.

The next great EA Engineer also needs:

  • 7+ years of professional experience as a software engineering team member.
  • Passionate about shipping high-quality services every day.
  • Demonstrated programming skills and experience across the application lifecycle.
  • Experience building, deploying, running and supporting highly-available, high-scale, secure infrastructure, and distributed applications in a cloud service with Kubernetes.
  • BS Degree (Preferred) in Computer Science or Software Engineering, or equivalent experience.

City:

State:

Community / Marketing Title: Software Engineer III

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부, 또는 법으로 금지된 기타 요인을 고려하지 않고 결정됩니다. 또한, 해당 직책에 합당한 능력을 갖추고 있다면 범죄 기록이 있는 지원자도 관련 법률을 준수하는 방식으로 채용 여부를 고려합니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 63

Can this position be remote?: 1

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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