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Software Engineer

Locații multiple: Guildford, UK • Bucharest, Romania • Romania • Sweden • Germany • Poland • United Kingdom • Spain

Notificare

Poziția nu mai este deschisă.

Requisition Number: 175688

Position Title: Software Engineer III

External Description:

Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team develops creative engine features and the latest tools that let our game makers create stunning games. We're honoured to have thousands of game developers worldwide using Frostbite as they create some of the industry's best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite.

The mission of the Frostbite AI team is to develop tools, workflows, and runtime features that support the diverse AI and gameplay needs of game teams worldwide, such as Crowd Simulations, Character Behaviour Authoring, Pathfinding, and Machine Learning.

Join us, as an AI Pathfinding SE and you will work with peers from multiple game studios and the worldwide Frostbite team, to develop Frostbite's own Pathfinding and Navigation system.

You will report directly to the team's Engineering Manager to help you work on your career goals.

Responsibilities

  • Work with Game Teams to solve new Pathfinding problems, implement new use cases for Pathfinding that would benefit them.
  • Work collaboratively to provide high-quality cross-platform products in C++ in an Agile environment.
  • Ensure our designs are well documented and backed up with automated testing to improve ease of use and future maintenance of our technology.
  • Work with co-located and remote colleagues and participate in technical discussions.
  • Collaborate with AI leaders and Frostbite senior team members to understand customer needs and deliver incrementally, on their highest priority features and requirements.

Qualifications:

  • Fluency in the C++ language and professional experience as a C++ developer.
  • Exposure to complete lifecycles of video game titles or game engine releases.
  • Mastery of C++ OOP practices (algorithms, data structures, design patterns, STL extensions).
  • Understanding of memory management, multi-core use, profiling, and optimization.
  • Multithreaded programming and debugging experience in large, established codebases.
  • 1+ years of experience with pathfinding, navigation algorithms and workflows used in video games.
  • Basic exposure to other programming and scripting languages such as C# or Python.

City:

State:

Community / Marketing Title: Software Engineer

Company Profile:

Electronic Arts Inc. este o companie de divertisment interactiv, lider la nivel mondial. EA oferă jocuri, conținut și servicii online pentru console conectate la Internet, calculatoare personale, telefoane mobile și tablete.

EEOText: EA este un angajator care oferă oportunități egale. Toate deciziile de angajare sunt luate fără a ține seama de rasă, culoare, origine națională, descendență, sex, identitate sau exprimare de gen, orientare sexuală, vârstă, informații genetice, religie, dizabilități, stare medicală, sarcină, stare civilă, statut familial sau statut de veteran. De asemenea, EA oferă locuri de muncă pentru persoanele cu handicap calificate, conform legislației aplicabile.

Days Open: 66

Can this position be remote?: 1

EEO Employer Verbiage:

EA este un angajator care oferă oportunități egale. Toate deciziile de angajare sunt luate fără a ține seama de rasă, culoare, origine națională, descendență, sex, identitate sau exprimare de gen, orientare sexuală, vârstă, informații genetice, religie, dizabilități, stare medicală, sarcină, stare civilă, statut familial sau statut de veteran. De asemenea, EA oferă locuri de muncă pentru persoanele cu handicap calificate, conform legislației aplicabile.

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