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Software Engineer

여러 위치: Guildford, UK • Bucharest, Romania • Romania • Sweden • Germany • Poland • United Kingdom • Spain

참고

더 이상 지원할 수 없는 직책입니다.

Requisition Number: 175688

Position Title: Software Engineer III

External Description:

Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team develops creative engine features and the latest tools that let our game makers create stunning games. We're honoured to have thousands of game developers worldwide using Frostbite as they create some of the industry's best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite.

The mission of the Frostbite AI team is to develop tools, workflows, and runtime features that support the diverse AI and gameplay needs of game teams worldwide, such as Crowd Simulations, Character Behaviour Authoring, Pathfinding, and Machine Learning.

Join us, as an AI Pathfinding SE and you will work with peers from multiple game studios and the worldwide Frostbite team, to develop Frostbite's own Pathfinding and Navigation system.

You will report directly to the team's Engineering Manager to help you work on your career goals.

Responsibilities

  • Work with Game Teams to solve new Pathfinding problems, implement new use cases for Pathfinding that would benefit them.
  • Work collaboratively to provide high-quality cross-platform products in C++ in an Agile environment.
  • Ensure our designs are well documented and backed up with automated testing to improve ease of use and future maintenance of our technology.
  • Work with co-located and remote colleagues and participate in technical discussions.
  • Collaborate with AI leaders and Frostbite senior team members to understand customer needs and deliver incrementally, on their highest priority features and requirements.

Qualifications:

  • Fluency in the C++ language and professional experience as a C++ developer.
  • Exposure to complete lifecycles of video game titles or game engine releases.
  • Mastery of C++ OOP practices (algorithms, data structures, design patterns, STL extensions).
  • Understanding of memory management, multi-core use, profiling, and optimization.
  • Multithreaded programming and debugging experience in large, established codebases.
  • 1+ years of experience with pathfinding, navigation algorithms and workflows used in video games.
  • Basic exposure to other programming and scripting languages such as C# or Python.

City:

State:

Community / Marketing Title: Software Engineer

Company Profile:

Electronic Arts Inc.는 세계를 선도하는 인터랙티브 엔터테인먼트 소프트웨어 기업입니다. EA는 인터넷 콘솔, 개인용 컴퓨터, 휴대전화, 태블릿용 게임과 콘텐츠 및 온라인 서비스를 제공합니다.

EEOText: EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

Days Open: 66

Can this position be remote?: 1

EEO Employer Verbiage:

EA는 균등한 기회의 제공을 실천합니다. 모든 채용은 인종, 피부색, 출신 국가, 혈통, 생물학적/사회적 성별, 성 정체성 또는 표현, 성적 성향, 나이, 유전 정보, 종교, 장애 여부, 질병 유무, 임신 여부, 혼인 상태, 가족 상황, 군 복무 여부 등의 요인을 고려하지 않고 결정됩니다. EA는 관련 법률에서 명시하는 대로 업무 공간에 장애가 있는 입사 지원자 또는 예정자를 위한 시설을 마련해두고 있습니다.

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