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Software Engineer

複数の場所: Guildford, UK • Bucharest, Romania • Romania • Sweden • Germany • Poland • United Kingdom • Spain

注意

このポジションはもう募集していません。

Requisition Number: 175688

Position Title: Software Engineer III

External Description:

Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team develops creative engine features and the latest tools that let our game makers create stunning games. We're honoured to have thousands of game developers worldwide using Frostbite as they create some of the industry's best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite.

The mission of the Frostbite AI team is to develop tools, workflows, and runtime features that support the diverse AI and gameplay needs of game teams worldwide, such as Crowd Simulations, Character Behaviour Authoring, Pathfinding, and Machine Learning.

Join us, as an AI Pathfinding SE and you will work with peers from multiple game studios and the worldwide Frostbite team, to develop Frostbite's own Pathfinding and Navigation system.

You will report directly to the team's Engineering Manager to help you work on your career goals.

Responsibilities

  • Work with Game Teams to solve new Pathfinding problems, implement new use cases for Pathfinding that would benefit them.
  • Work collaboratively to provide high-quality cross-platform products in C++ in an Agile environment.
  • Ensure our designs are well documented and backed up with automated testing to improve ease of use and future maintenance of our technology.
  • Work with co-located and remote colleagues and participate in technical discussions.
  • Collaborate with AI leaders and Frostbite senior team members to understand customer needs and deliver incrementally, on their highest priority features and requirements.

Qualifications:

  • Fluency in the C++ language and professional experience as a C++ developer.
  • Exposure to complete lifecycles of video game titles or game engine releases.
  • Mastery of C++ OOP practices (algorithms, data structures, design patterns, STL extensions).
  • Understanding of memory management, multi-core use, profiling, and optimization.
  • Multithreaded programming and debugging experience in large, established codebases.
  • 1+ years of experience with pathfinding, navigation algorithms and workflows used in video games.
  • Basic exposure to other programming and scripting languages such as C# or Python.

City:

State:

Community / Marketing Title: Software Engineer

Company Profile:

Electronic Arts Inc.は、インタラクティブ・エンターテイメント・ソフトウェアの世界的大手企業です。 EAは、インターネットに接続されたコンソール、パソコン、携帯電話、タブレットに対してゲーム、コンテンツおよびオンラインサービスを提供しています。

EEOText: EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

Days Open: 66

Can this position be remote?: 1

EEO Employer Verbiage:

EAは雇用機会を均等に提供します。 雇用に関する決定を下す際は、人種、肌の色、国籍、出身国、出身民族、身体的性別、社会/文化/心理的性別、性別自認または性別表現、性的指向、年齢、遺伝情報、宗教、身体障害、病状、妊娠、婚姻状況、家族状況、軍役経験の有無は考慮されません。 さらにEAでは、身体に障害のある方々のために、適用法令によって定められた職場環境を整えることも行っています。

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