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Technical Animation Director - Maxis

Multiple Locations: Redwood City, CA, USA • Los Angeles, CA, USA • Baton Rouge, LA, USA • Austin, TX, USA • Pasadena, CA, USA • Marina Del Rey, CA 90292, USA • Florida, USA

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Requisition Number: 175624

Position Title: Technical Art Director

External Description:

Technical Animator

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be. Read on to see how you can join our team and dream big.

Job Summary

Location: Remote North America - open to most North America locations

Reporting To: Senior Technical Art Director

As a Technical Animator with Maxis, you will be collaborating with multiple disciplines. This includes but is not exclusive to, Animation Directors, Animation Leads, Technical Artists, and Engineers across the Division. The model applicant is passionate about finding efficiencies, exploring new technologies, implementing new tools, and identifying solutions for current and future game development for both existing and new IPs.

Responsibilities:

  • Collaborate Closely with the Animation Director, Art Director, Engineers, Character Leads and Animation Leads to deliver animation pipelines and runtime implementations with a forward-looking goal of delivering industry leading animation content.
  • Assist and guide in the creation of rigs, animation best practices, and requirement analysis for tools and runtime features needed to obtain the highest aesthetic quality value.
  • Aid in developing and maintaining a technical pipeline for the Animation and Tech teams.
  • Create prototypes and pursue research in varying engines for best fits on a variety of products while planning for future technologies in projects pertaining to Animation Tech.
  • Keep up with the latest trends and technical tools for animation content development.
  • Understanding of performance and optimization requirements and experience diagnosing and profiling content costs.
  • Train, inspire and develop technical animators and tech artists in their growth while providing constructive feedback.
  • Support Mo-cap during shoots, asset collection and retargeting.
  • Firefight production issues, investigating hot issues and resolving roadblocks.

 

Qualifications:

  • Minimum of 7+ years of tech art/animation development experience in Maya and video games.
  • Must have served as a Tech Anim Senior, Tech Anim Lead or Tech Anim Director on a published or soon to be published video game project.
  • Experience driving technical roadmap to achieve the required aesthetic vision.
  • Ability to Communicate effectively across multiple disciplines, give clear direction and share your vision on tools and development of tech.
  • Ability to mentor and lead junior Tech Artists/Animators to achieve roadmap objectives.
  • Experience in Unreal Game Engine with focus on technical animation.
  • Proficiency in tech art/animation development in Maya for video games
  • In depth experience with creating and maintaining high end character rigs and animation tools for animators.
  • Experience building custom deformers and blend shape solutions
  • Proficiency in Python, particularly for scripting in Maya
  • Strong knowledge of the latest trends, technologies and tools for creating cutting edge animation visuals.
  • Experience with designing animation content that integrates well with dynamic systems like character and world physics
  • Knowledge of traditional, mocap and procedural animation workflows
  • Experience with animation retargeting solutions (offline and in-engine)
  • Experience with version control software (Perforce preferred).
  • Familiarity with Shotgun, Jira or other bug tracking and project management software
  • Must have excellent collaborative skills, coordinating and working with multiple departments to achieve set goals
  • Ability to create solid documentation and training material

 



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Community / Marketing Title: Technical Animation Director - Maxis

Company Profile:

Electronic Arts is the leading interactive entertainment company, powered by innovative technology. We create incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need creative, collaborative, diverse and adaptable people to keep making Electronic Arts better.

EEOText: About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Date Opened: 2022-09-26 22:55:18.08

EEO Employer Verbiage:

About EA

We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. 

 

We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. 

 

Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game.

 

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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